Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff , TyRaNiD
MBx
Posts: 35 Joined: Sun Mar 22, 2009 12:52 am
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by MBx » Sat Mar 28, 2009 7:55 am
Dear Developers,
where can I find the source code of psp sdk functions?
like sceUsbbdRegister
(I really have problems with this one! :p)
NoEffex
Posts: 106 Joined: Thu Nov 27, 2008 6:48 am
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by NoEffex » Sat Mar 28, 2009 8:21 am
Anything with sce* is just an import, there is no source. The headers, however, are in /usr/local/pspdev/psp/sdk/include and such.
Programming with:
Geany + Latest PSPSDK from svn
MBx
Posts: 35 Joined: Sun Mar 22, 2009 12:52 am
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by MBx » Sat Mar 28, 2009 6:49 pm
tnx,
import from firmware? so is there any firmware code? :D
jimparis
Posts: 1145 Joined: Fri Jun 10, 2005 4:21 am
Location: Boston
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by jimparis » Sun Mar 29, 2009 3:58 am
Nope... if you need to know more you'll have to disassemble and analyze it yourself.
MBx
Posts: 35 Joined: Sun Mar 22, 2009 12:52 am
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by MBx » Sun Mar 29, 2009 7:19 am
ty,
but I've never did that before (got some experience in PC but not in PSP)
is there any example or something which I can use?
Coldbird
Posts: 97 Joined: Thu Feb 08, 2007 7:22 am
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by Coldbird » Sun Mar 29, 2009 7:31 am
Check out PRXTool. It's in the SVN repositories.
Using PRXTool you can disassemble the Firmware Library PRX files and with some effort find previously unidentified functions or look into the workings of already identified ones.
Good luck.
Been gone for some time. Now I'm back. Someone mind getting me up-2-date?
MBx
Posts: 35 Joined: Sun Mar 22, 2009 12:52 am
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by MBx » Sun Mar 29, 2009 7:54 pm
ty Coolbird,
is there any windows build prxtool?
Coldbird
Posts: 97 Joined: Thu Feb 08, 2007 7:22 am
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by Coldbird » Sun Mar 29, 2009 8:59 pm
You can build the sources on pretty much every operating system.
For windows use mingw or cygwin to build it.
PS. it's Coldbird, not Coolbird.
Been gone for some time. Now I'm back. Someone mind getting me up-2-date?