I've been writing the basics of a 2D sprite engine using SDL. The next task I want to do is reflect the Sprite in the y-axis.
I understand this sort of functionality is not presupplied in the SDL. That being the case is there a preferred library I should use?
Or should I just write this myself?
SDL to reflect a bitmap
SDL_GFX is the SDL way
but, if you want to do it fast, smooth & clean the way is OpenGL or GU check this guide of sprite transformation using GU.
http://www.psp-programming.com/forums/i ... 467.0.html
but, if you want to do it fast, smooth & clean the way is OpenGL or GU check this guide of sprite transformation using GU.
http://www.psp-programming.com/forums/i ... 467.0.html