Access to the flash 2 and flash 3

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darkness
Posts: 121
Joined: Sun Jun 15, 2008 8:42 pm

Access to the flash 2 and flash 3

Post by darkness »

I've searched for a solution but I've found nothing...
Hellcat
Posts: 83
Joined: Wed Jan 24, 2007 2:52 pm

Post by Hellcat »

"sceIoOpen( "flash2:/whateverfile", ... );" maybe?

Or are you talking about Flash via USB?
It's the same as with flash 0/1, just alter the options used for using flash 2 (or 3) :)
darkness
Posts: 121
Joined: Sun Jun 15, 2008 8:42 pm

Post by darkness »

no, I'm not searching for the flash via USB, but I'm searching for a solution to explore theese device!
I've the code for assign the flash0 and 1, but if I try to assign the flash2 this is open in read-only mode, and if I try to assign the flash3 it's not assigned correclty!
I think the code is not perfect and the I'm searching for a solution! :)
However thanks!
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

How To Explore The PSP NAND Flash:

Mount the flash over usb from the XMB.

Copy files to PC.

Explore from PC.

Anything else is just stupid. Why would you wish to explore files from a platform that can't do anything with them? On the PC, you can decompress/decode the files, use a hexeditor, even disassemble them. What can you do on the PSP? Nothing... except bugger the flash.

I think anyone asking how to access the flash should be banned. If you can't handle it from the code already posted, you're not good enough to be trusted with messing with the NAND. Seriously - some of the folks recently asking how to mess with the flash seem dumb enough that they'll inadvertently make brickers, and the scene doesn't need that. There's plenty of info out on the flash - if you can't make sense of it (or worse - too lazy to search for the threads), you shouldn't be messing with the flash!!!!!!
darkness
Posts: 121
Joined: Sun Jun 15, 2008 8:42 pm

Post by darkness »

????Ok, ok, stay calm!
It's only a question...
I want only to try to access to the flash 2 & 3, not else.
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

darkness wrote:????Ok, ok, stay calm!
It's only a question...
I want only to try to access to the flash 2 & 3, not else.
Lemme save you the time: here's what's in flash 2 and 3...

flash2 -> 4MB of nothing
flash3 -> 9MB of nothing

There you go! Now you've explored the wondrous nothingness that is flash2 and 3! :)
pspjoke
Posts: 14
Joined: Mon Jun 23, 2008 10:10 am

Post by pspjoke »

lol, J.F. you seem tense.. hows life treating ya? :P
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

It's okay... too much caffeine I guess. :)
Hellcat
Posts: 83
Joined: Wed Jan 24, 2007 2:52 pm

Post by Hellcat »

J.F. wrote:flash2 -> 4MB of nothing
flash3 -> 9MB of nothing
IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D

Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no?
darkness
Posts: 121
Joined: Sun Jun 15, 2008 8:42 pm

Post by darkness »

For open theese flash there's a function to assign it!
I've the function for assign the flash0 & 1 but if I try to assign the flash2 & 3
it doesn't work!
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

Hellcat wrote:
J.F. wrote:flash2 -> 4MB of nothing
flash3 -> 9MB of nothing
IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D

Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no?
I mounted and checked both partitions on my slim... there is NOTHING in either. :)

Anywho, I suspect he wants to try to put stuff into one or both partitions, however, if he can't figure this out himself, he shouldn't be messing with the flash. It's a basic test of competency - if you can't do it, you SHOULDN'T be trying to do it.
Pirata Nervo
Posts: 409
Joined: Tue Oct 09, 2007 4:22 am

Post by Pirata Nervo »

what happens if you try?
ps. you can still write to flash1 without needing to unassign or assign although it's better to do it.
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jas0nuk
Posts: 137
Joined: Thu Apr 27, 2006 8:00 am

Post by jas0nuk »

J.F. wrote:
Hellcat wrote:
J.F. wrote:flash2 -> 4MB of nothing
flash3 -> 9MB of nothing
IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D

Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no?
I mounted and checked both partitions on my slim... there is NOTHING in either. :)

Anywho, I suspect he wants to try to put stuff into one or both partitions, however, if he can't figure this out himself, he shouldn't be messing with the flash. It's a basic test of competency - if you can't do it, you SHOULDN'T be trying to do it.
Absolutely xD

BTW, flash2:/act.dat is only the DRM info for PSN games that have been purchased, and flash3:/APP/1SEG.PBP is only present on factory 3.60 Slims. Running any updaters removes it, as they had unexpectedly had to change it.
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

jas0nuk wrote:
J.F. wrote:
Hellcat wrote: IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D

Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no?
I mounted and checked both partitions on my slim... there is NOTHING in either. :)

Anywho, I suspect he wants to try to put stuff into one or both partitions, however, if he can't figure this out himself, he shouldn't be messing with the flash. It's a basic test of competency - if you can't do it, you SHOULDN'T be trying to do it.
Absolutely xD

BTW, flash2:/act.dat is only the DRM info for PSN games that have been purchased, and flash3:/APP/1SEG.PBP is only present on factory 3.60 Slims. Running any updaters removes it, as they had unexpectedly had to change it.
Ah! So someone trying to "explore" flash2 and flash3 is probably trying to hack PSN stuff. Now it makes sense. ;)
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