Hi, i'm trying to port a game to the psp, and i encounter a problem with the gl*List calls not ported to the psp.
I'm trying to port the part of code using them to the glDrawArrays function, but without luck. (I know nothing in openGL)
Could someone help me with this ? It would help me and maybe other people to learn how it's done.
Here is the original source code ( "ifndef _PSP" contains the non working functions) : http://mydedibox.fr/Model.cpp
And here is a model file exemple including the vertices : http://mydedibox.fr/sample.model