Hi,
is there a remote possibility to do a masked blit to RAM using sceGuCopyImage()? (probably not, it bypass all tests functions). And using sceGuDrawArray()? (probably not too, the draw buffer can only be set at VRAM).
I would like to blit an image from RAM to RAM skipping the mask color without using a software version and without moving the area to VRAM and return it back to RAM.
No. I've tried it before and could never get anything like that to work. System RAM can be a source of data, but not the destination when drawing, just moving.