Masked blit in RAM

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
diedel
Posts: 13
Joined: Mon Sep 22, 2008 4:04 am

Masked blit in RAM

Post by diedel »

Hi,
is there a remote possibility to do a masked blit to RAM using sceGuCopyImage()? (probably not, it bypass all tests functions). And using sceGuDrawArray()? (probably not too, the draw buffer can only be set at VRAM).

I would like to blit an image from RAM to RAM skipping the mask color without using a software version and without moving the area to VRAM and return it back to RAM.

Any idea?
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

No. I've tried it before and could never get anything like that to work. System RAM can be a source of data, but not the destination when drawing, just moving.
Post Reply