Discuss the development of new homebrew software, tools and libraries.
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Dariusc123456
Posts: 388 Joined: Tue Aug 12, 2008 12:46 am
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by Dariusc123456 » Thu Mar 05, 2009 7:35 am
Can someone provide me an example of LTE code in C. Im tired of using C++
jojojoris
Posts: 255 Joined: Sun Mar 30, 2008 4:06 am
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by jojojoris » Fri Mar 06, 2009 12:31 am
Dariusc123456 wrote: Can someone provide me an example of LTE code in C. Im tired of using C++
C doesn't support classes and namespaces
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
Dariusc123456
Posts: 388 Joined: Tue Aug 12, 2008 12:46 am
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by Dariusc123456 » Fri Mar 06, 2009 1:47 pm
I dont know now. What is best todo, made a 3d game engine in C, use sce libraries, or just use something good. Im trying to use the psp ver of the quake engine, but idk if I need QuakeC with other tools, or what?
jsharrad
Posts: 100 Joined: Thu Oct 20, 2005 3:06 am
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by jsharrad » Fri Mar 06, 2009 3:03 pm
I think the psp port of the quake engine just uses pspgl.
Heimdall
Posts: 245 Joined: Thu Nov 10, 2005 1:29 am
Location: Netherlands
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by Heimdall » Mon Mar 09, 2009 9:11 pm
you can always use the opentri engine, it is in C, i think it is hosted at opentri.assembla.com
sauron_le_noir
Posts: 203 Joined: Sat Jul 05, 2008 8:03 am
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by sauron_le_noir » Tue Mar 10, 2009 8:48 am
You can also use the allegro library so you can test your program on your pc and than transfert it to your psp
Dariusc123456
Posts: 388 Joined: Tue Aug 12, 2008 12:46 am
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by Dariusc123456 » Tue Mar 10, 2009 10:52 am
Is there an psp engine that can read .x files, or anything made with trueSpace?