I've compiled my application and everything, but when I put it on my PSP to test it out, it shows up as "Hello PSP World v1.0" with that same default icon. So I tried to run it, but I get that old "The game could not be started error." Of course, I am using the 1.5 method, I'm not a moron, and yet it's giving that "1.0 on 1.5" error.
This is quite strange. My makefile does not have the words "Hello PSP World" anywhere, also.
In the past, it has compiled and worked fine with the PS2Dev environment. This is my first time getting it to compile successfully with the PSP toolchain (pre-compiled), and for some reason it thinks it's a hello world app which can't be started...
o_O
This is really, really weird...
- Josh1billion
- Posts: 32
- Joined: Tue Jul 12, 2005 8:45 am
- Location: Wisconsin, USA
- Contact:
This is really, really weird...
Josh1billion - PHP, C++, PSP programmer.
- Josh1billion
- Posts: 32
- Joined: Tue Jul 12, 2005 8:45 am
- Location: Wisconsin, USA
- Contact:
Like I said though, it doesn't. Here's my entire Makefile:
Code: Select all
TARGET = breakout
OBJS = SOLID.o Controller.o Graphics.o
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
LIBS = -lm
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Breakout v0.01
include $(PSPSDK)/lib/build.mak
Josh1billion - PHP, C++, PSP programmer.
- Josh1billion
- Posts: 32
- Joined: Tue Jul 12, 2005 8:45 am
- Location: Wisconsin, USA
- Contact:
- Josh1billion
- Posts: 32
- Joined: Tue Jul 12, 2005 8:45 am
- Location: Wisconsin, USA
- Contact:
What I meant, is that instead of just typing to compile your code, you can type and it will make your code into the kxploit. No need for any other 3rd party applications. From there you just drop the two directories into your PSP.
Code: Select all
make
Code: Select all
make kxploit
Lego of my Ago!