Hi,
I´m trying to use the 5551 format to draw sprites with alpha test. The PSPSDK doc states that n this format pixels come in a RGBA format, but I have noticed that order must be swaped in order to have correct colors, I mean ABGR, is doc wrong?.
Using this format, I achieved to have correct colors but A channels seemed not work. Any Idea?.
Thanks in advance,
HexDump.
5551 format problems.
Re: 5551 format problems.
It all depends on how you look at it. I've used the order of bits that Sony has used in public, and I think they think of it as going from bit 0 to bit 31 in their naming.
Make sure you pass GU_TCC_RGBA to the 2nd parameter of sceGuTexMode(), otherwise it won't read the alpha-component.HexDump wrote: Using this format, I achieved to have correct colors but A channels seemed not work. Any Idea?.
GE Dominator