SDL Graphics Extension and SDL_gfx submitted to svn

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rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

SDL Graphics Extension and SDL_gfx submitted to svn

Post by rinco »

SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga.

So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead.

Some of SGE:s features are:
Pixel operations
Clipping
Lines, circles and other figures (with antialiasing and alpha blending)
Rotation and scaling of surfaces
Palette functions
TrueType/Bitmap/SFont font functions
Basic 2D collision detection
Sprite classes
Basic texture mapping
Filled and gourand shaded polygons (with antialiasing or alpha blending)
Website is http://www.etek.chalmers.se/~e8cal1/sge/

Look for Eggdrop in repository.
Last edited by rinco on Thu Aug 18, 2005 12:38 am, edited 1 time in total.
pspepe
Posts: 4
Joined: Thu Jul 28, 2005 6:51 am

Post by pspepe »

wohoo thanks man.

Are all the functions implemented?
rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

Post by rinco »

i'd say so... these sorts of 2d graphics libs are a dime a dozen.
rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

Post by rinco »

infact... SDL_gfx seems to be used by all the cool kids.

http://www.ferzkopp.net/~aschiffler/Sof ... L_gfx-2.0/

submitted to svn.
calle
Posts: 2
Joined: Thu Aug 04, 2005 4:02 pm
Location: Sweden

Post by calle »

true, sdl_gfx rocks hard
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