Hello
First of all excuse me for my complete ignorance on this topic. I want to develop an application similar to the psp manager for my personal use but i am unable to find any proper documentation available for this.
I did download the pspsdk but all that seems to require linux editors and i am a developer in vc++. I mean just how did u'll get an understanding of the psp os and an understanding of how to import and export from and to psp. I just cannot find any proper information on this. Does sony provide a documentation for this if yes where is it? Even this sdk pspsdk is an sdk for psp gaming console how do i use it for writing an psp video manager.
Please provide me with some useful information on this.
any help will be appreciated
thank you
Bhavna
PSPSDK
Re: PSPSDK
http://forums.ps2dev.org/viewtopic.php?t=2916 for using visual c++ with PSPSDK.
Compiling sample applications
Hello again,
Thanks for that information. I followed all the instructions and downloaded all the setups needed and installed accordingly. Now i am trying to compile a sample application (VC++ 6.0) i.e Controller and the headers themselves throw errors. For Example on compliing the Controller application i get errors in psptypes.h and pspkerneltypes.h like
: error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(57) : error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2054: expected '(' to follow '__inline__'
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2085: '_lb' : not in formal parameter list
and so on....
Have u'll come across this. I searched the entire forum for a similar problem but there was no success.
Please guide me on this.
I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?
Any help will be appreciated
Thank You
Bhavna
Thanks for that information. I followed all the instructions and downloaded all the setups needed and installed accordingly. Now i am trying to compile a sample application (VC++ 6.0) i.e Controller and the headers themselves throw errors. For Example on compliing the Controller application i get errors in psptypes.h and pspkerneltypes.h like
: error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(57) : error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2054: expected '(' to follow '__inline__'
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2085: '_lb' : not in formal parameter list
and so on....
Have u'll come across this. I searched the entire forum for a similar problem but there was no success.
Please guide me on this.
I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?
Any help will be appreciated
Thank You
Bhavna
Re: Compiling sample applications
**I AM NOT A LAWYER, CONSULT ONE BEFORE TAKING ANY ADVICE**Bhavna wrote: I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?
the liscense is FreeBSD, read the liscense. I dont think it's against the FreeBSD liscense to use the SDK and make a commercial product, but I'm pretty sure Sony will be breathing down your neck if you attempt to do so. They would not be happy and will probably throw something at you.
Lego of my Ago!
Re: Compiling sample applications
IANALE, but I recommend you just keep a close eye on the Epic game (if I remember the name correctly) as that offers additional levels commercially, ID software style. ;)Agoln wrote:**I AM NOT A LAWYER, CONSULT ONE BEFORE TAKING ANY ADVICE**Bhavna wrote: I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?
the liscense is FreeBSD, read the liscense. I dont think it's against the FreeBSD liscense to use the SDK and make a commercial product, but I'm pretty sure Sony will be breathing down your neck if you attempt to do so. They would not be happy and will probably throw something at you.
Sony has designed most of its consoles to make money over the software sales, and takes a cut in every copy of software for the PSP sold. So you can expect they might be difficult about it if they perceive they're losing money. If everything remains small-scale in terms of popularity, it might take longer before they knock at your door though. On the other hand, if your product has commercial viability, you can always try to go legal - purchase the commercially available SDK and go the official route.
Its going to be interesting to see what the possibilities are. I might apply for official developer status just to find out what's required. Has anyone else gone this route here? I thought there were some people here who are also commercially involved with producing PSP software, but I'm not sure.