I am drawing a simple triangle using the vertex :
struct Vertex2D
{
unsigned int color;
short x,y,z;
short _pad; // for padding, 32bits
};
rendering with :
sceGuDrawArray(GU_TRIANGLES,
GU_COLOR_8888 |
GU_VERTEX_16BIT |
GU_TRANSFORM_2D,
3,0,vertices);
If i am not explicitely initializing _pad with 0 then i have a very odd result ( the gouraud interpolation seems to fail too and do a crazy thing ).
What is the GU doing with that pad element ???
Strange issue with triangle drawing
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