Texture Anything using SDL & PSPGL?

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
NovaCaine
Posts: 34
Joined: Tue Dec 20, 2005 3:31 pm
Location: New Zealand
Contact:

Texture Anything using SDL & PSPGL?

Post by NovaCaine »

I've been trying for the last week to try a get a textured object using SDL and PSPGL together to no avail. Everytime I've tried I either get the BSOD - which then points to a line in glViewport, or a RSOD that freezes the PSP and I have to manually reboot it using the power switch.

So my question is how should I be going about texturing a triangle with PSPGL? The last thing I had tried was using the same code from the tex.c example - which lead to a RSOD. This code run fine thru windows and I would like to keep it that way for portability sake.

Can anyone help with this?

Source Code
NovaCaine
Posts: 34
Joined: Tue Dec 20, 2005 3:31 pm
Location: New Zealand
Contact:

Post by NovaCaine »

I've now tried ripping the Init and Draw functions from rRootage and still nothing... Doesn't anyone know what I'm doing wrong? Is there a chance that my PSPSDK is borked? Anything?
Post Reply