I've been trying for the last week to try a get a textured object using SDL and PSPGL together to no avail. Everytime I've tried I either get the BSOD - which then points to a line in glViewport, or a RSOD that freezes the PSP and I have to manually reboot it using the power switch.
So my question is how should I be going about texturing a triangle with PSPGL? The last thing I had tried was using the same code from the tex.c example - which lead to a RSOD. This code run fine thru windows and I would like to keep it that way for portability sake.
Can anyone help with this?
Source Code
Texture Anything using SDL & PSPGL?
I've now tried ripping the Init and Draw functions from rRootage and still nothing... Doesn't anyone know what I'm doing wrong? Is there a chance that my PSPSDK is borked? Anything?
My work:
TrackBundler for Gripshift
TrackBundler for Gripshift