Hello dudes..i don't know if u know who i am.. i'm sephzero from Team Shadow (simpleamp??) and i'm here to ask your help..
i would create a platform 2d for PSP like sonic..with the lateral scrolling..
but i don't know how could i begin..can u help me?
i would do it in C...
Platform 2d for PSP
i'm developing this homebrew for PSP with my team..
http://dl.qj.net/Simple-Amp-Beta-2-Rele ... /catid/140
i know a little bit of C for PSP..
http://dl.qj.net/Simple-Amp-Beta-2-Rele ... /catid/140
i know a little bit of C for PSP..
Excellent, sounds like you're experienced enough. Sorry, there are so many newbie posts nowadays... I did not mean to offend.
I would go for a top-down approach, then you should find that what you need to do becomes apparent as you need it.
Start off with the high level logic flow - initialisation, title screen, game "play" screen, game over, etc. Some design patterns like "Run and return successor" can help with this.
Then you'll probably find that you need to set up a world for playing in, with a tile-based map, and sprites for characters. How you store and process this lot depends on your preferences.
Hope this helps,
Pete
I would go for a top-down approach, then you should find that what you need to do becomes apparent as you need it.
Start off with the high level logic flow - initialisation, title screen, game "play" screen, game over, etc. Some design patterns like "Run and return successor" can help with this.
Then you'll probably find that you need to set up a world for playing in, with a tile-based map, and sprites for characters. How you store and process this lot depends on your preferences.
Hope this helps,
Pete
Scrolling's not so bad, you just offset your blits by the camera position.
Collision can be a paint though, especially if you support slopes.
Check out a relevant tutorial here:
http://jnrdev.72dpiarmy.com/
Collision can be a paint though, especially if you support slopes.
Check out a relevant tutorial here:
http://jnrdev.72dpiarmy.com/
If you want to take a look, I started a side-scrolling engine game months ago. It is written in Lua but should give you an idea of how the block collision works.
You can find it here:
http://atien.free.fr/jeux/mwo/mwo.rar
You can find it here:
http://atien.free.fr/jeux/mwo/mwo.rar