Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff, TyRaNiD
-
binaryONE
- Posts: 19
- Joined: Tue Apr 18, 2006 2:36 am
-
Contact:
Post
by binaryONE »
Hey guys,
Can anyone please tell me (in lamen's terms hehe), how the swizzled pixels work in psp sdk's "blit.c" example.
Is it how they are copied into the buffer?
Are they arranged a certain way to make faster blitting?
That example is mega low on comments, and I'd really appreciate some clerification.
Thank you.
-
chp
- Posts: 313
- Joined: Wed Jun 23, 2004 7:16 am
Post
by chp »
The wiki has more information on how to swizzle pixels
here.
GE Dominator