PSPGL optimization ?

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LarryTM
Posts: 30
Joined: Tue Jul 04, 2006 4:05 am
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PSPGL optimization ?

Post by LarryTM »

Hi,

I've created a simple scene (about 1250 triangles) and when i play it - i have about 13 - 15 fps. Any ideas about GL_TRIANGLES optimizing? Or maybe there is faster way ?

/lar
zilt
Posts: 45
Joined: Tue Feb 21, 2006 11:59 pm
Location: Ontario, Canada
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Post by zilt »

Use the ARB_vertex_buffer_objects extension for fastest rendering of triangles.
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