Hi folks,
I have succesfully implemented an .obj reader (i know alot of you guys have allready done that and it is the easiest model format to read but it is better do it yourself and learn from it then just copying the stuff.
having said that i'll go on topic again. Which format for 3d models is best as for the rendering speed? i mean obj file have triangles or quads to render but i guess a triangle strip will be better because alot less calls will be made.
Maybe it is better to optimise the code so that triangle strips are found in the obj file so that your do ityourself in code is that better then switching to an other format?
love to hear from you
greets ghoti
which is the pastest 3D model to render?
which is the pastest 3D model to render?
My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
I'd strongly reccomend the .b3d format. as it supports everything a game requires(It was designed with games in mind)
Check out www.blitzmax.com for specs. or alternately check out Synth3d for a loader I wrote. (Feel free to nick the code without crediting me)
Check out www.blitzmax.com for specs. or alternately check out Synth3d for a loader I wrote. (Feel free to nick the code without crediting me)
Hi thanks for the reply, i have found the specs but i have not found the synth3d, googling that exact phrase delivers me 3 links to a gif file :S
going to read the specs now
ghoti
going to read the specs now
ghoti
My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php