PSPE Emulator bug

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petit.padavoine
Posts: 4
Joined: Sat Apr 07, 2007 2:12 am

PSPE Emulator bug

Post by petit.padavoine »

I'm just trying to run a simple Hello World app using the PSPE Emulator, but it just won't work for some reason. A windows pops up, and closes immediately.
Any help/suggestions?
Thank in advance
petit.padavoine -- [Aspiring] PSP developer
tabularasa
Posts: 13
Joined: Wed Nov 22, 2006 12:28 am

Post by tabularasa »

The PSPE never worked for me. Not even hello world.
Tinnus
Posts: 67
Joined: Sat Jul 29, 2006 1:12 am

Post by Tinnus »

If I'm not mistaken, it doesn't run anything made with the PSPSDK.
Let's see what the PSP reserves... well, I'd say anything is better than Palm OS.
hlide
Posts: 739
Joined: Sun Sep 10, 2006 2:31 am

Post by hlide »

well since PSPE is not emulating everything about PSP, it would be surprising if the average pspsdk samples would work with PSPE. So you'd better forget it and use PSPLINK instead.
noxa
Posts: 39
Joined: Sat Aug 05, 2006 9:03 am
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Post by noxa »

Yeah, or wait until a better emulator comes out :)
Brunni
Posts: 186
Joined: Sat Oct 08, 2005 10:27 pm

Post by Brunni »

We're waiting for an emulator for about 2 years, but it never came out (and I think we're gone for at least 2 more years). The only thing you can do if you want to develop on PC is:
- Use PSPGL (compatibility and speed on PSP are not perfect but it's still a good alternative)
- Use OSLib (it's not very good but better than nothing)
- Use LUA (works well but is quite limited in some ways)
Btw if someone wants to help developing an API "simulating" in a high level standard PSPSDK calls (sceGu, sceIo, etc.) that would be a great project :-)
That's what OSLib currently does but the goal would be to be more standard (use GCC, be multiplatform, etc.)
Sorry for my bad english
Image Oldschool library for PSP - PC version released
noxa
Posts: 39
Joined: Sat Aug 05, 2006 9:03 am
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Post by noxa »

Damn, I hope I'll be done before 2 years x_x

That'd be cool, and probably not that hard. Easier than an emulator, anyway. All the header files are there, one would just need to write implementations for everything, which for the most part isn't that difficult (for the things that are well documented).
Brunni
Posts: 186
Joined: Sat Oct 08, 2005 10:27 pm

Post by Brunni »

So... that's you :p
I've seen "noxa.emulation.psp.something" a lot of times while I was searching things about PSP, but I didn't know what it was.
I'm glad to see you're working hard on this, it's an excellent project :)
Thanks for your work ^^
Sorry for my bad english
Image Oldschool library for PSP - PC version released
noxa
Posts: 39
Joined: Sat Aug 05, 2006 9:03 am
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Post by noxa »

Yeah, sorry for polluting google. I may add a robot.txt so it doesn't get the code, but just the wiki. I confuse myself sometimes while searching for kernel functions, finding some linked code, and thinking 'what the hell is this?', only to realize it's mine ;)

I can run PSPTris and trigonometry wars at way above real speed, but that's about it. Rewriting the BIOS now to try to make things easier to work with. I love puzzle games, so I'm hoping to get some of my favorite imports working (and now my new addiction, Puzzle Quest :). I'll make sure to post some links and such here when I get something cool!
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