Hey guys,
First of all i'd like to say keep up the good work!
I've played around with the NeHe examples on the psp a while ago, and I've now set my sights at hacking the Ogre3d engine (www.ogre3d.org) so that it works with the pspsdk.
It should be possible because there already is a linux port of Ogre, altough I guess alot of things need changing for it to work.
At this moment I'm just looking for reference material about the pspsdk and the sceGu calls in particular. I cant seem to find much usefull material, so if anyone knows a good starting point i'd be very happy.
pz