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idea for homebrew on 1..51

Posted: Fri Jun 03, 2005 6:54 am
by atomic16
ok i have been trying to make the sfo in a homebrew app (snes whatever) look like the one in the 1.51 update i however have no idea what im doing and need help, can anybody help me

Re: idea for homebrew on 1..51

Posted: Fri Jun 03, 2005 7:09 am
by trollied
atomic16 wrote:can anybody help me
I'm afraid you're probably past help.

I feel for you.

Posted: Fri Jun 03, 2005 7:10 am
by atomic16
why do you think that?

Posted: Fri Jun 03, 2005 7:21 am
by fashidus
read the other posts on the topic... thats the only help you're getting.

Posted: Fri Jun 03, 2005 7:24 am
by atomic16
where is it
what is its name

Posted: Fri Jun 03, 2005 9:55 am
by dyzophoria
where is it
what is its name
just read everything, you'll see that pretty much it's a dead end

Posted: Fri Jun 03, 2005 11:36 am
by Phour20
Seach Tool Is your friend.. Dont forget it.. There are many already about mod'n the SFO file.. For example in this Section there are a few locked posts about this subject.. Example the Must Update thread..

Reason for the Lock on those threads.. So far there is nothing to really show for that just Mod'n the SFO alone doin the trick.. Ive even tried myself many different ways.. Most anyone has gotten is just the White PSP logo screen and a new Error code..

Posted: Fri Jun 03, 2005 2:01 pm
by F9zDark
Think of the SFO as a link, like that on a website to another website. It provides merely a means of accessing one from the other. Nothing more.

The SFO holds no keys to running code. While it may or may not be important to the code(it does provide the update needed for the code, the region needed for the code and the title of the code) it will not run code on units that cannot run unencrypted and unsigned code.

There is no 1.5/1.51 hack yet and if there ever becomes one, it will take some time.

Posted: Fri Jun 03, 2005 6:42 pm
by pixel
I can hear it, I can hear it.....


*SLAM*