Breakout Copy

Discuss using and improving Lua and the Lua Player specific to the PSP.

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soulphalanx
Posts: 35
Joined: Mon Aug 22, 2005 7:48 am

Breakout Copy

Post by soulphalanx »

Trying to emulate another old game
http://www.dcemu.co.uk/soulphalanx/Breakout.rar

-TODO
still some bugs with collision detection
have field reset or have different levels
better graphics (maybe)
Wraggster
Posts: 121
Joined: Fri Aug 26, 2005 7:40 am
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Post by Wraggster »

nice release, i updated your page with both releases and screenshots, hope you like --> http://www.dcemu.co.uk/soulphalanx/
Webmaster of http://www.dcemu.co.uk

DCEMU The Worlds Only Homebrew & Gaming Network of Sites.
Dargo
Posts: 1
Joined: Sun Sep 18, 2005 7:46 pm

Post by Dargo »

First, sorry about my poor english. I had a look at your script and it's nice, but you should perhaps try to set always two kinds of coordinates for each object in 2D games. Virtual and true. The true one is for drawing the image on left corner, the virtual is used for everything else (Collision-detection etc.). It defines always the middle of the object and the whole screen reaches from -1 to 1. It's much easier for calculations as well. I can explain some more details if you want because it can be very useful for your future games. It's a much better style.

Greetings

Dargo
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