Unfortunately, it seems that Wlan.useConnectionConfig doesn't check to make sure that the wlan connection is available. Right now, i have an 'offline' option in my program, and if it is on, i just skip ConnectionConfig, but if it is run and your connection isn't available, this function just hangs waiting for a connection. Any way to check first to see if the connection works first?
liquid8d
return false on Wlan.useConnectionConfig
Moderators: Shine, Insert_witty_name
I added a fix for this into the SVN for 0.17. Here's my latest compile of LuaPlayer with the fix. Just replace your Eboot with that one, wouldn't hurt to make a backup either.
The function will now return nil if it was unable to connect, 1 if it connected successfully.
The function will now return nil if it was unable to connect, 1 if it connected successfully.