3D via irrlicht?

Discuss using and improving Lua and the Lua Player specific to the PSP.

Moderators: Shine, Insert_witty_name

Post Reply
Slopey
Posts: 24
Joined: Sun Jul 31, 2005 8:13 pm

3D via irrlicht?

Post by Slopey »

Just from PSP Updates today, LTEStudios are porting the irrlicht 3d engine over to the psp. Theres a Lua wrapper for the engine on other platforms - is that something which could be implemented into LuaPlayer?

see http://irrlicht.sourceforge.net/
and http://irrlua.sourceforge.net/
be2003
Posts: 144
Joined: Thu Apr 20, 2006 2:46 pm

Post by be2003 »

yes, i think.

irrlua can be compiled into a library, and current luaplayer supports library loading, so someone needs to compile it for luaplyer (compile it into an *.lrx), i think there are instructions on doing this somewhere on this site, i will reasearch this because it is really neat. seems easy
- be2003
blog
be2003
Posts: 144
Joined: Thu Apr 20, 2006 2:46 pm

Post by be2003 »

ok so i got my psp working and released sysext(System Extension) so im pretty good at this lrx crap, ima give irrlua a good mess around
- be2003
blog
be2003
Posts: 144
Joined: Thu Apr 20, 2006 2:46 pm

Post by be2003 »

holy crap, that would require porting tolua++ and the library for irrlua... ok

edit: nvm, i cant, ,irrlicht itself requires opengl, alot of it and i dont know how, so much for that idea...
- be2003
blog
Post Reply