Lua and OpenGL/pspGL/*GL

Discuss using and improving Lua and the Lua Player specific to the PSP.

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Heimdall
Posts: 245
Joined: Thu Nov 10, 2005 1:29 am
Location: Netherlands
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Lua and OpenGL/pspGL/*GL

Post by Heimdall »

Hi,

In the wiki there is some reference that the player will support some GL language for 3D, but the API will change... what is the current status on this feature?

Thanks
Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Re: Lua and OpenGL/pspGL/*GL

Post by Shine »

Heimdall wrote:In the wiki there is some reference that the player will support some GL language for 3D, but the API will change... what is the current status on this feature?
The functions itself are provided by PSPSDK Gu and Gum and won't change. But I think I will move all sceGu* functions to a Gu-module (so sceGuFoo becomes Gu.foo) and the same with Gum. And I think it is better to use a table for ScePspFVector3 instead of splicing it into single arguments, which I'll change, when I have some time.
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