Earn a little cash for PSP programming support

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Art
Posts: 642
Joined: Wed Nov 09, 2005 8:01 am

Earn a little cash for PSP programming support

Post by Art »

Hi Guys,
I've reached a stage where I'll pay out the remainder of my
Paypal account that was set up to recieve X-Flash donations.
After donating $10 Au to Deniska, I have $45 AU left in it.
I do like the idea of a help wanted forum, but here's how I see it happening:

1) We should limit it to consoles, possibly Sony-only.
Console development is an obscure enough skill that it isn't far fetched that someone may look here for xbox or gamecube or whatever developers. I know a lot of us dabble in various platforms.

2) There should be very specific outlining of compensation involved.
Is it a free project? Do you plan on showing a demo to a publisher in hopes of getting paid someday? Or are you an established company looking to hire more staff? Be very clear in order to avoid problems later.

3) The project should be more than notes scribbled on a napkin.
You should be able to point to a website where the project has been described or at least provide some description of the project beyond 'Oh its a cool new FPS RPG LOL BBQ game!'. Some concept artwork would be nice, or at least some indication of being more than idea you came up with during your beer-soaked Halo 2 weekend. I'm talking to you, fratboy!

4) We (ps2dev/pspdev) are not responsible for the content.
This one is obvious, but should be pointed out from the start. We do not check into the posts that are made and only provide a place where they can be posted. If a person gets screwed out of payment by a bad deal its their own damn fault. ALWAY READ CAREFULLY AND PROTECT YOURSELF.
In order to comply with the rules, I'll explain some things:

The support I need is for a two day old Sony PSP kernal mode program
that uses the serial port (based on Deniska's GPS parser sample).

The finished program is intended only for my own use, and never sold or shared.
I will never be directly compensated, but good results could follow if I can
use the finished programto improve the way I do my job.

The compensation I offer to pay is two payments via Paypal
in two lots of $22.

$22 for implementing the conventional png graphics functions
through adjustment of the makefile and includes, etc. without destroying
any existing functionality of the program (ie. serial port).

and another $22 for implementing Mikmod sound library, or PSPaudio
library, to be able to produce a sound in any manner, so long as any
existing functionality of the program is not destroyed.

Now $44 isn't going to put food on anyone's table for long, but I'll be this
will be child's play for anyone out there with sufficient experience.

ps.. yes I'm serious :)
Art.
PSPJunkie
Posts: 14
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Location: Jersey
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Post by PSPJunkie »

wait.... what?
Art
Posts: 642
Joined: Wed Nov 09, 2005 8:01 am

Post by Art »

I thought I was pretty clear?

$44 straight into your Paypal account for achieving the two tasks set out above,
or $22 for one or the other.

I'll take the offer over to PSPU where I'm sure some school kids will jump at the opportunity.
Art.
Art
Posts: 642
Joined: Wed Nov 09, 2005 8:01 am

Post by Art »

$22.00 AU has been paid to Deniska (GPS Mapper).
His source shows how to use graphics libs with the serial port.

The other $22.00 is still available.
Art.
edepot
Posts: 111
Joined: Sat Apr 09, 2005 3:39 pm

source

Post by edepot »

can you provide a URL to your current program so people can look at it?
also, why would you need a graphical library via the serial port?
are you saying you are you trying to use pin 3 and pin 6 to
communicate with another serial port device to pass png graphics?
does that mean the other end of the serial port is a device that will
either transmit an image or receive an image?
also why the sound library? is the program going to send or receive
sound via the serial port? at 4800 baud? 8n1? Or via the two mic
pins (1 and 4?) what speed is the mic pins (i think they are analog right?
so if they are analog they must go through the wolfson chip, and if it
does, how do you go about receiving the digital version?)
an audio library would produce sound over the internal speakers, but
why would it have anything to do with the serial port unless you are
trying to send or receive audio over the slow 4800 serial port? wouldn't
that be too slow? I belive there is a psp memory recorder. It records
via the mic (pin 1 and 4) right? or does it pass via the transmit and receive serial port pins of 3 and 6?

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Art
Posts: 642
Joined: Wed Nov 09, 2005 8:01 am

Post by Art »

Sorry for neglecting this thread,
I have achieved what I wanted to a while back.
This thread should be closed by Admin.

Talk about a complicated interpretation! :D

I had serial port working in a program that recieves data from a mobile
barcode scanner terminal.
All I wanted to do is implement sound and graphics into that program so that it could have a nicer interface with audio feedback.
Cheers, Art.
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