Testing Homebrew on Emulator
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- Posts: 1
- Joined: Tue May 03, 2005 5:53 am
Testing Homebrew on Emulator
Is it possible to test any homebrew app in PCSX2 emulator ?
or in another emulator ?
i don't have a ps2 but i want to begin coding for it and testing in emulators for now.
thanks for any clue.
or in another emulator ?
i don't have a ps2 but i want to begin coding for it and testing in emulators for now.
thanks for any clue.
Testing in an emulator is a VERY poor substitute for testing in the real thing. Remember that emulators generally only emulate just enough to get games to play. You could totally miss an issue that prevents it from working on a real machine, like the timing.
PCSX2 is also way too preliminary to be useful for real testing.
PCSX2 is also way too preliminary to be useful for real testing.
i would agree. its not good for development. i use it myself just to see that the elf file compile proprely, but its really slow, laggy, and has problems with 3d objects. it acts as if there was a light enable but no depth, which causes to see through an object. if your serious about dev then get a ps2(dont get the v12(psTwo slim)). but just to see if the code works, its fine for now. you will need the bios. to boot run the file tho. but your on your own on that one.
There are 10 types of people in the world: Those who understand binary, and those who don't...
- Neil Stevens
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There's nothing non-serious about the new playstations in terms of development. In fact, it comes with the most important thing for development: the network interface.
The only things you can't do with it is install a hard disk or boot your own code without modification. So, if you're big on an unmodified console, go dig up an old playstation 2. If you don't care about that, feel free to get the tiny, pretty new one.
The only things you can't do with it is install a hard disk or boot your own code without modification. So, if you're big on an unmodified console, go dig up an old playstation 2. If you don't care about that, feel free to get the tiny, pretty new one.
- Neil Stevens
- Posts: 79
- Joined: Thu Jan 27, 2005 2:22 pm
- Location: California
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I use pcsx2-0.7-dev for testing purposes and so far I'm happy with it. It saves me a lot of power-offs and power-ons and the waiting for ps2link to boot up. After all, 2D is working pretty well. Right now the speed is not an issue for me, however I found out few things that does work on the emulator, but does not on the real thing, such as unaligned numbers.
why dont you guys just create 2 mains thats runs on both windows/linux and one on the ps2. thats what i do, saves even more time.606u wrote:I use pcsx2-0.7-dev for testing purposes and so far I'm happy with it. It saves me a lot of power-offs and power-ons and the waiting for ps2link to boot up. After all, 2D is working pretty well. Right now the speed is not an issue for me, however I found out few things that does work on the emulator, but does not on the real thing, such as unaligned numbers.
There are 10 types of people in the world: Those who understand binary, and those who don't...
The purpose of "testing within pcsx2" is to "test the ps2 part of the software". Compiling it for pc straight and test it on pc won't help in any single bit about the ps2 part of it....
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
to: pixel who said anything about compiling on the pc. i compile on linux, if succesfull i compile code on the pc. but come to think about it, its not really saving much more time if your doing the direct connect to the pc. but as this guy mention he doesnt have a ps2. so the output is better my method. but still hasselsome. anyway the best suggest i guess is buy a ps2.
There are 10 types of people in the world: Those who understand binary, and those who don't...
I just hope you mean "compiling on the ps2 linux kit"....
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
pixel: ps2 linux kit? no, i dont compile on the ps2 linux. i compile on the ps2sdk from my pc. isnt the ps2linux the official non commercial dev kit from sony. when i said compiling on linux i mean compling on my pc(linux), using the ps2toolchain and ps2sdk from oopo sites.
There are 10 types of people in the world: Those who understand binary, and those who don't...
Thanhda wrote:who said anything about compiling on the pc. i compile on linux, if succesfull i compile code on the pc
You are not making any sense, and saying contradictory things from one post to another.....Thanhda wrote:when i said compiling on linux i mean compling on my pc(linux)
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
arg, sorry, i meant to say, who says i am compiling on windows. not the pc. my pardons to thats. anyway this isnt getting anywhere.pixel wrote:Thanhda wrote:who said anything about compiling on the pc. i compile on linux, if succesfull i compile code on the pcYou are not making any sense, and saying contradictory things from one post to another.....Thanhda wrote:when i said compiling on linux i mean compling on my pc(linux)
There are 10 types of people in the world: Those who understand binary, and those who don't...