vertical hardscroll or 130560 pixels with less than 1% cpu

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alonetrio
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vertical hardscroll or 130560 pixels with less than 1% cpu

Post by alonetrio »

hey ya!

i'm back with another lame source code called: "lame hardscroll like"

it's just a little sample code to show you how you can "fake" move
130560 pixels with less than 1% cpu.

http://www.psp.to/download.php?dcategor ... DE&sortby=

i know that's for all old sceners, it's a well known tricks but think about those who nerver seen
a good phenomena ( amiga ) , mcs ;) or delta force ( st ) production ;)

based on this technic i am pretty sure you will find how to code the horizontal one.

btw the vram placement is 8 pixels precision, so you will have to be creative ;)

and to finish, i have a little question : what is the vram size ?
from 0x4000000 to ?
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Shazz
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Post by Shazz »

I love you Alonetrio :D

Can't wait for a way to test it :D

Shazz/Still on ST :D
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blackdroid
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Post by blackdroid »

vram mem is 2MB, but you can have the gpu read from main mem, anyway this info is easily found on any psp spec page you can google up.
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Lukasz
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Post by Lukasz »

blackdroid wrote:vram mem is 2MB, but you can have the gpu read from main mem
Please post some code for that.
blackdroid wrote: anyway this info is easily found on any psp spec page you can google up.
Doesn't change the fact that some one found the post useful, even if you didn't.
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