more than 1 million bobs for less than 1% cpu sample code

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alonetrio
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more than 1 million bobs for less than 1% cpu sample code

Post by alonetrio »

Code : AloneTrio From www.psp.to
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hey ya!

i'm back one time again with a little source code called: "cheap bobs"

it's just a little sample code to show you how you can "fake" move
more than 1 million bobs (16x16) with less than 1% cpu.

http://www.psp.to/download.php?dcategor ... DE&sortby=

and one time again, i know that's for all old sceners, it's a well known tricks but think about those
who nerver seen a good DRAGON ( amiga ) unlimited sprites demo. ;)

like you will see i use 7 logical screen in vram, strange things happens if you test more.
if someone know why !!

btw i am a math lama, so if someone knows how to do lovely parametric curve !

see ya very soon with another source code ;)

AloneTrio

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shortie446
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Wtf Happened?

Post by shortie446 »

Is that a crack in your psp screen?
Schnizzle
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alonetrio
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Post by alonetrio »

yes ;) i'am too nervous when i'm coding and DEBUGGING ;)

AloneTrio
Kristof
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Joined: Fri May 20, 2005 10:31 pm

Post by Kristof »

It reminds me of my good old Amiga coding period :)

Very Nice !
MindWall
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Joined: Tue May 10, 2005 4:27 pm

Post by MindWall »

nice... :)

btw talking about dead pixels... hehehe how did you manage to get so many? it almost looks like a fingerprint of death ;)
theshadguy
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Post by theshadguy »

I'd say that has something to do with the huge crack in the screen
Vampire
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Re: more than 1 million bobs for less than 1% cpu sample cod

Post by Vampire »

alonetrio wrote:like you will see i use 7 logical screen in vram, strange things happens if you test more.
if someone know why !!
because the PSP has only 2MB VRAM...
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