PSPE v0.8 Released and Guide Updated

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emumaniac
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PSPE v0.8 Released and Guide Updated

Post by emumaniac »

The PSP Emulator for Windows by PSP Wiki has been updated to v0.8 heres whats new:

- bios fix (Lseek etc)
- add debug output for developper

Thanks to PSPWiki for this release and download from here --> http://psp.holybell.to/uploader2/upload/pspe08.zip

Check out the updated English PSPE Guide Here --> http://psp-news.dcemu.co.uk/pspe.htm
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Thanhda
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Post by Thanhda »

nice, finally a version that can run 3d terrain. bit slow tho.
There are 10 types of people in the world: Those who understand binary, and those who don't...
MrSiir[S]
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Post by MrSiir[S] »

For when we have a version for Linux?

P.D.: Sorry for my poor english!
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sq377
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Post by sq377 »

I think we all may be stuck using wine, anyone tested that?
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Agoln
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Post by Agoln »

sq377 wrote:I think we all may be stuck using wine, anyone tested that?
Yea... but after several hours of testing wine, I was too drunk to remember the results :-P
Treat
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Post by Treat »

I tested both wine and cedega, no luck.
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sq377
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Post by sq377 »

Code: Select all

fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c5d330)->(00000000,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c63628)->(00010022,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.
those are my results, would winex be better for direct x apps? or can you not even run those on linux?
th0mas
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Post by th0mas »

I was under the impression PSPE used SDL, not direct x
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sq377
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Post by sq377 »

I have no idea, i have the sdl dll in the same directory for wine, but still doesn't work. I assumed it was direct x with the directdraw errors.
th0mas
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Post by th0mas »

it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version?

I'll try this later this week if no one else gets around to it.

edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them.

http://lists.gnu.org/archive/html/adont ... 00142.html

update: attempted using a windib-dependent SDL.dll, and it failed. It seems to be attempting to access memory on the heap that it previously didn't malloc, but that could be a problem anywhere in msvcr7 or SDL, not necessarily PSPE directly. I'll try more when I have more time...
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