PSPE v0.8 Released and Guide Updated
PSPE v0.8 Released and Guide Updated
The PSP Emulator for Windows by PSP Wiki has been updated to v0.8 heres whats new:
- bios fix (Lseek etc)
- add debug output for developper
Thanks to PSPWiki for this release and download from here --> http://psp.holybell.to/uploader2/upload/pspe08.zip
Check out the updated English PSPE Guide Here --> http://psp-news.dcemu.co.uk/pspe.htm
- bios fix (Lseek etc)
- add debug output for developper
Thanks to PSPWiki for this release and download from here --> http://psp.holybell.to/uploader2/upload/pspe08.zip
Check out the updated English PSPE Guide Here --> http://psp-news.dcemu.co.uk/pspe.htm
Code: Select all
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c5d330)->(00000000,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c63628)->(00010022,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.
it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version?
I'll try this later this week if no one else gets around to it.
edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them.
http://lists.gnu.org/archive/html/adont ... 00142.html
update: attempted using a windib-dependent SDL.dll, and it failed. It seems to be attempting to access memory on the heap that it previously didn't malloc, but that could be a problem anywhere in msvcr7 or SDL, not necessarily PSPE directly. I'll try more when I have more time...
I'll try this later this week if no one else gets around to it.
edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them.
http://lists.gnu.org/archive/html/adont ... 00142.html
update: attempted using a windib-dependent SDL.dll, and it failed. It seems to be attempting to access memory on the heap that it previously didn't malloc, but that could be a problem anywhere in msvcr7 or SDL, not necessarily PSPE directly. I'll try more when I have more time...