pspDis Announced

Discuss the development of new homebrew software, tools and libraries.

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Warren
Posts: 175
Joined: Sat Jan 24, 2004 8:26 am
Location: San Diego, CA

pspDis Announced

Post by Warren »

I've had a few people say they wanted a disassembler for the PSP and since IDA seems to mess up so much with PSP stuff I decided to write a psp specific disasm.

There are no binaries or source available yet (I still have to pick a license for the code) but you can view the details on the project website

Cheers,
Warren
djhuevo
Posts: 47
Joined: Thu Mar 10, 2005 3:50 pm

Post by djhuevo »

seems nice :)

I love use ps2dis actually. I think that a architecture related disassemblers are the best.
sobreviviendo en la tierra de los trolldev
0xdeadface
Posts: 62
Joined: Tue May 31, 2005 5:11 am

Post by 0xdeadface »

Not sure how you can add full allegrex support and spread it without it being illegal.

0xdf
Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

Post by Vampire »

0xdeadface wrote:Not sure how you can add full allegrex support and spread it without it being illegal.
why should that be illegal?
0xdeadface
Posts: 62
Joined: Tue May 31, 2005 5:11 am

Post by 0xdeadface »

As far as I'm aware there are specific Allegrex opcodes that are not available publicly?

0xdf
Guest

Post by Guest »

0xdeadface wrote:As far as I'm aware there are specific Allegrex opcodes that are not available publicly?

0xdf
they can be reversed too. Find them in existing binaries, examine the opcodes, look at context, and play with them. People have been doing that already....
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

0xdeadface wrote:As far as I'm aware there are specific Allegrex opcodes that are not available publicly?
The Allegrex opcodes are taken from the GNU toolchain for PSP.
0xdeadface
Posts: 62
Joined: Tue May 31, 2005 5:11 am

Post by 0xdeadface »

Ah yes, my bad, I had forgotten that had to be public as it was GNU.

Apologies and thanks for the clarification, I just wanted the OP to be aware of possible dangerous behavior.

0xdf
Warren
Posts: 175
Joined: Sat Jan 24, 2004 8:26 am
Location: San Diego, CA

Post by Warren »

Hehe, the mods don't need any help in being aware of stuff trust me. Gorim, mrbrown or ooPo will shoot anything down pretty damn quick that doesn't mesh with ps2/pspDev's modus operandi.

Just browse the forums and learn/enlighten people.
djhuevo
Posts: 47
Joined: Thu Mar 10, 2005 3:50 pm

Post by djhuevo »

in your page you say:
Warren wrote:NID symbol resolution (uses PSPDev's libdoc XML project)
can you elaborate more about that proyect?
sobreviviendo en la tierra de los trolldev
Warren
Posts: 175
Joined: Sat Jan 24, 2004 8:26 am
Location: San Diego, CA

Post by Warren »

It's basically an XML file that sits in CVS with a bunch of metadata in it. I'm sure it will be released the same time pspSDK is which should be real soon now.
steddy
Posts: 139
Joined: Mon Apr 04, 2005 3:53 am

Post by steddy »

Looks great, please make it display debug information when found too.

Steddy
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