how to write to flash0:
how to write to flash0:
sceIoUnassign("flash0:");
sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", 0, NULL, 0);
sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", 0, NULL, 0);
Re: how to write to flash0:
And kids, what you see here is done by professionals. Don't try this at home....Vampire wrote:sceIoUnassign("flash0:");
sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", 0, NULL, 0);
Will the kernel load unencrypt PRX files from flash0:?
If it will, could we extract the module that checks that files are encrypted (guess in VSH) and remove the check? There may be a way to get an unencrypted form of the module from the kernel dump.
My thinking here is to run this via Swaploit on 1.5 firmware then replace the file once and for all. Thanks to Shaz for the original idea behind this.
Steddy
If it will, could we extract the module that checks that files are encrypted (guess in VSH) and remove the check? There may be a way to get an unencrypted form of the module from the kernel dump.
My thinking here is to run this via Swaploit on 1.5 firmware then replace the file once and for all. Thanks to Shaz for the original idea behind this.
Steddy
Yeah, make sure the background is 300x170 or so to fix that
http://www.dual-scene.com/PSP/PSP_Fun.wmv
This is a better video.
http://www.dual-scene.com/PSP/PSP_Fun.wmv
This is a better video.
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thxsI was looking for thisDrEggman wrote:Yeah, make sure the background is 300x170 or so to fix that
http://www.dual-scene.com/PSP/PSP_Fun.wmv
This is a better video.
whats up ?
example code
Is there a working sample of the flash code? Eg the replacement of a background tile?
I would love to experiment own my own a little bit and add additional files to flash0 or flash1
I would love to experiment own my own a little bit and add additional files to flash0 or flash1