PSP Background successfully replaced
PSP Background successfully replaced
With the help from Vampire, we ripped the BMP from one month on the firmware and replaced another. We replaced December's red background with a blue one and set the clock to 12/31/2005 11:55PM just in case it didnt work. The PSP boots up and expects red, so it fades to red after the intro, but then fades to the blue background we put in. Its very pretty. I made a video showing the bootup sequence.
http://www.moshimoshineko.com/psp/PSPBG.wmv
http://www.moshimoshineko.com/psp/PSPBG.wmv
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- Posts: 6
- Joined: Thu May 19, 2005 6:52 pm
klimru did it yesterday, nem did it weeks ago, and a few others did it in between.
Shoot Pixels Not People!
Makeshift Development
Makeshift Development
I haven't done it yet, but I guess below is the easiest way to do it.
1) Write a small program to dump the lfash: block device to MS.
2) The dumped image consists of flash0 & flash1 VFAT file systems, plus other partitions. Move the dumped image to a PC and use a hex editor to locate the postion of 1 of the 12 bitmap files you want to replace. To locate the bitmap file, you need to understand the VFAT file system structure in order to locate the file postion. Or you can simply scan the dumped image for occurrance of the bitmap content. Mark down the offset of the bitmap file.
3) Write another small program and open lfash for RDWR, lseek to the offset from step 2. Write whatever image you want to that location. The size of of bitmap file should be 6176.
If you screw up the location of the bitmap file & overwrite other part of flash, you'll definitely brick your PSP.
1) Write a small program to dump the lfash: block device to MS.
2) The dumped image consists of flash0 & flash1 VFAT file systems, plus other partitions. Move the dumped image to a PC and use a hex editor to locate the postion of 1 of the 12 bitmap files you want to replace. To locate the bitmap file, you need to understand the VFAT file system structure in order to locate the file postion. Or you can simply scan the dumped image for occurrance of the bitmap content. Mark down the offset of the bitmap file.
3) Write another small program and open lfash for RDWR, lseek to the offset from step 2. Write whatever image you want to that location. The size of of bitmap file should be 6176.
If you screw up the location of the bitmap file & overwrite other part of flash, you'll definitely brick your PSP.
Re: PSP Background successfully replaced
Are you the same Dr. Eggman who made that Gamecube modding tutorial a few years ago? I just did that mod on my GC last weekend. It was tough to find the tutorial though.DrEggman wrote: http://www.moshimoshineko.com/psp/PSPBG.wmv
And definitely caution is in order here.
People might be rushing to make applications to change the PSP internal flash. While cool things can be done, the risk of bricking is high. If people simply *must* write such apps, I strongly encourage folx to do an expanded testing of the app within the circle of acquaintances who trust you just to *make sure*.
Even then, putting strong cautions in the documentation are in order, and many "Are you sure???'s"
People might be rushing to make applications to change the PSP internal flash. While cool things can be done, the risk of bricking is high. If people simply *must* write such apps, I strongly encourage folx to do an expanded testing of the app within the circle of acquaintances who trust you just to *make sure*.
Even then, putting strong cautions in the documentation are in order, and many "Are you sure???'s"