Hum... Running a snes at full speed with copro on a 333 mhz is a challenge I think. (sound stereo 48 Khz :-P, no frame skip)To be honest, I would rather see people use lower clockrates (or lowest possible for each software) and learn how to better optimize their code.
Try to emulate the ARM cpu at 16.7 Mhz on a PSP ?(GBA.. GBA.. GBA...)
Even with a good JIT its a challenge also.
So, thats not because we are bad coder that we want more power.
Its because we are GOOD coder that we want more power...
(sorry for the modesty here)
Don't think these boards are full of lamers that are wasting CPU to do useless empty while loop.
But respect the people because many of us here are probably able to do a good usage of each cycle available around here.(including you)
I feel really sad to read this. :-(So I wouldn't mind if too high clockrates damage the PSP ;)