ski free for PSP?

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STREGA
Posts: 9
Joined: Mon Jun 20, 2005 6:49 am

ski free for PSP?

Post by STREGA »

Hello!
I am new to codeing, ive done a little C++/Visual and some basic. And ive seen all the stuff being done on the PSP and would like to get into it.

I am just wodering if it is possible to get a program such as this one for windows 3.1(http://www.rit.edu/~smo4215/downloads/skifree.zip) to run on PSP.
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Danj
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Location: Peterlee, DURHAM, UK
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Re: ski free for PSP?

Post by Danj »

STREGA wrote:Hello!
I am new to codeing, ive done a little C++/Visual and some basic. And ive seen all the stuff being done on the PSP and would like to get into it.
It might be a good idea to download and install the PSP toolchain, and get the Hello World example program code and play around with that a bit. Also you probably need to learn more about the PSP's architecture, so that you can avoid making statements like this:
STREGA wrote:I am just wodering if it is possible to get a program such as this one for windows 3.1(http://www.rit.edu/~smo4215/downloads/skifree.zip) to run on PSP.
Short answer: no. Slightly longer answer: PSP runs on MIPS, Windows PCs run on x86.
Dan Jackson
myk
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Joined: Fri Jun 17, 2005 4:42 am

Post by myk »

STREGA, do you have the source to ski free?
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sq377
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Joined: Mon Apr 11, 2005 3:30 am

Post by sq377 »

if you want to work on a port of it, i found one done in c for a ti-92. the source is included in the download.

http://www.ticalc.org/archives/files/fi ... 21605.html

It says assembly but it seems to be c
myk
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Joined: Fri Jun 17, 2005 4:42 am

Post by myk »

Ok, well your suggestion of ski free got me interested and I decided a Ski free clone for the psp would be a cool idea. So for a day or two I've been working on it and I've got it about 20% done, so assuming I don't lose interest or run into many problems, I should have it done pretty soon. Problem is the textures are from the windows version of ski free are too large for the psp screen. So if anyone would like to resize them and touch them up a little while I work on the code, please PM me or respond here.
F9zDark
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Joined: Sat Apr 02, 2005 11:34 am

Post by F9zDark »

You could make the game run on a 90 angle, sorta what was done with Arkanoid. That actually would make it a real interesting game :)
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