KXploit for PSP 1.5
KXploit for PSP 1.5
Its reality, we can load applications with a single Memory Stick, no more SWAP.
More info: http://www.only4.info/psp-dev/
More info: http://www.only4.info/psp-dev/
As far as the new exploit goes.. It works Flawless.. Don't even have to use
the VB.NET app again.. Thats all the delay was again...... For anyone that
hasnt DL'd or heard the Tut yet.. Heres the Steps I took, Again I didnt use
the app its not needed..
1. Copied /GAME folder from my MS1 to my PC
2. Renamed folders in /GAME to example: /GAME/RIN% for the Bootloaders
3. Dropped those new folders infront of all the App folders on my MS2
Thats it..
So on the card that you launch Homebrew from, you will have 2 folders for
each title, Bootloaders will always end in %..
Hopefully this will speed things up for some.. The way the Kxploit Tut lists
it is to start from scratch and dump in their program.. Big waste of time..
Edit.. Oh I just wanna add that you will have corrupt data in the Games
menu for the App folders.. But buy putting the loaders b4 the app folders
you can spare some hurt on the eyes.. :wink:
Chow..
Phour20
the VB.NET app again.. Thats all the delay was again...... For anyone that
hasnt DL'd or heard the Tut yet.. Heres the Steps I took, Again I didnt use
the app its not needed..
1. Copied /GAME folder from my MS1 to my PC
2. Renamed folders in /GAME to example: /GAME/RIN% for the Bootloaders
3. Dropped those new folders infront of all the App folders on my MS2
Thats it..
So on the card that you launch Homebrew from, you will have 2 folders for
each title, Bootloaders will always end in %..
Hopefully this will speed things up for some.. The way the Kxploit Tut lists
it is to start from scratch and dump in their program.. Big waste of time..
Edit.. Oh I just wanna add that you will have corrupt data in the Games
menu for the App folders.. But buy putting the loaders b4 the app folders
you can spare some hurt on the eyes.. :wink:
Chow..
Phour20
Exact, if you do not want to use the application you do not use it, but if you do not extract the ELF of the launcher these duplicating the size of the applications.
For example, the SNES occupies 1,7MB, however the launcher who creates the single program occupies 300KB.
Everyone that uses what wants.
PD: The application of VB6 has not delayed anything, that heavy stays with that subject.
For example, the SNES occupies 1,7MB, however the launcher who creates the single program occupies 300KB.
Everyone that uses what wants.
PD: The application of VB6 has not delayed anything, that heavy stays with that subject.
Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER.This Account Has Been Suspended
Please contact the billing/support department as soon as possible.
But seriously... anyone got a mirror to the program/tutorial/everything?
EDIT:
Found the program on another site and mirrored it: http://agoln.net/kxploit_1.5_psp-dev.rar
Kxploit linux binary
I'd like to see a PPC build for the linux binary.
Mostly so that a frontend could be built for Os X.
Mostly so that a frontend could be built for Os X.
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- Posts: 16
- Joined: Wed Jun 01, 2005 8:55 am
Most likely ran out of bandwidthAgoln wrote:Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER.This Account Has Been Suspended
Please contact the billing/support department as soon as possible.
But seriously... anyone got a mirror to the program/tutorial/everything?
EDIT:
Found the program on another site and mirrored it: http://agoln.net/kxploit_1.5_psp-dev.rar
Thanks psp-dev team (MrSiir, Killer-X, PaWsTick, and team!), you guys rock! I donated some $$ to thank you for helping make PSP 1.5 homebrew a reality. Keep up the good work!
Last edited by LiquidIce on Thu Jun 23, 2005 7:39 am, edited 1 time in total.
kxploit for mac os x
Oh, thank you Killer-X and friends for your excellent Kxploit.
And I'm glad to see the linux version, too... as a developer,
could I persuade you
by telling you of the lovely software I'd like to write, to compile
a version of kxploit for mac os x? I've already got the hello world
and OldSkOOl demos compiling and running on os X
btw,s ome people
have gotten outpatch for os x. still waiting for elf2pbp.
btw, someone said you don't have to use outpatch, then elf2pbp,
you can simply rename the file out from psp-ld to eboot.pbp, but
it didn't work for me...can anyone confirm/deny?
And I'm glad to see the linux version, too... as a developer,
could I persuade you
by telling you of the lovely software I'd like to write, to compile
a version of kxploit for mac os x? I've already got the hello world
and OldSkOOl demos compiling and running on os X
btw,s ome people
have gotten outpatch for os x. still waiting for elf2pbp.
btw, someone said you don't have to use outpatch, then elf2pbp,
you can simply rename the file out from psp-ld to eboot.pbp, but
it didn't work for me...can anyone confirm/deny?
Re: kxploit for mac os x
do you mean you used an emulator on os x or you compiled themshifty wrote: I've already got the hello world
and OldSkOOl demos compiling and running on os X
natively for os x? or that you compiled them for psp using os x?
Re: kxploit for mac os x
For me, the manual steps areshifty wrote:to compile a version of kxploit for mac os x?
- use PBPUnpacker to unpack EBOOT.PBP to temp
- use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/
- copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP
- copy any extra needed files over to /PSP/GAME/[FOLDER]/
- delete files left in temp
where [FOLDER] is the name you want to use for the app.
I guess the (Delphi) source to PBPUnpacker (available from http://www.pdc.me.uk/pbp/) is all you need.
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- Posts: 8
- Joined: Sat May 14, 2005 7:32 am
Re: kxploit for mac os x
Blergh..Marco_N wrote:For me, the manual steps areshifty wrote:to compile a version of kxploit for mac os x?
- use PBPUnpacker to unpack EBOOT.PBP to temp
- use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/
- copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP
- copy any extra needed files over to /PSP/GAME/[FOLDER]/
- delete files left in temp
where [FOLDER] is the name you want to use for the app.
I guess the (Delphi) source to PBPUnpacker (available from http://www.pdc.me.uk/pbp/) is all you need.
If you want to run the original program, either try DarWine, or use bintrans on the Linux binary and run it on Linux PPC. (Unless you use NetBSD/ppc or Darwin/MacOSX just happens to support Linux binaries too? :))
someone on irc helped me out with this one...
to use it on mac osx all you need is pack-pbp and unpack-pbp and use the terminal to do the rest...
you can put this in a script or do it by hand:
mkdir .psp
cd .psp
unpack-pbp ../EBOOT.PBP
mkdir $1
mv UNKNOWN.PSP $1/EBOOT.PBP
mkdir "$1%"
touch UNKNOWN.PSP
pack-pbp "$1%/EBOOT.PBP" PARAM.SFO ICON0.PNG ICON1.PMF UKNOWN.PNG PIC1.PNG SND0.AT3 UNKNOWN.PSP UNKNOWN.PSAR
mv $1* ..
cd ..
rm -rf .psp
thats all there is to it...
you can get the source for pack-pbp and unpack-pbp from oopo's site
http://www.oopo.net/consoledev/
to compile just run gcc pack-pbp.c -o pack-pbp
it works with both gcc 3.3 and 4.0 in osx
after that just put the kxploit.sh or whatever you made inside the folder with EBOOT.PBP from the app you want, then run ./kxploit.sh <dirname>
ex: ./kxploit.sh snes
after that it will make two directories called snes and snes% in the same folder as the main EBOOT.PBP... just move those two snes and snes% directories to you memcard
if you cant figure this out from what ive said, maybe you should wait for someone to write an app :)
to use it on mac osx all you need is pack-pbp and unpack-pbp and use the terminal to do the rest...
you can put this in a script or do it by hand:
mkdir .psp
cd .psp
unpack-pbp ../EBOOT.PBP
mkdir $1
mv UNKNOWN.PSP $1/EBOOT.PBP
mkdir "$1%"
touch UNKNOWN.PSP
pack-pbp "$1%/EBOOT.PBP" PARAM.SFO ICON0.PNG ICON1.PMF UKNOWN.PNG PIC1.PNG SND0.AT3 UNKNOWN.PSP UNKNOWN.PSAR
mv $1* ..
cd ..
rm -rf .psp
thats all there is to it...
you can get the source for pack-pbp and unpack-pbp from oopo's site
http://www.oopo.net/consoledev/
to compile just run gcc pack-pbp.c -o pack-pbp
it works with both gcc 3.3 and 4.0 in osx
after that just put the kxploit.sh or whatever you made inside the folder with EBOOT.PBP from the app you want, then run ./kxploit.sh <dirname>
ex: ./kxploit.sh snes
after that it will make two directories called snes and snes% in the same folder as the main EBOOT.PBP... just move those two snes and snes% directories to you memcard
if you cant figure this out from what ive said, maybe you should wait for someone to write an app :)