Sound output

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nem
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Sound output

Post by nem »

A demo program to output sound can be downloaded from:
http://anon.ug.to/sec/index.html

Enjoy! :)

API's not yet documented... Briefly,

sceAudio_2 sceAudio/0x13F592BC Output sound, blocking
sceAudio_3 sceAudio/0x5EC81C55 Initialize channel and allocate buffer
sceAudio_4 sceAudio/0x6FC46853 Terminate channel and deallocate buffer
blackdroid
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Post by blackdroid »

nice
Kung VU
ooPo
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Post by ooPo »

word
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Thanhda
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Post by Thanhda »

damnit. need 1.o_0
There are 10 types of people in the world: Those who understand binary, and those who don't...
PinkPeach
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Post by PinkPeach »

nice nice nice Nem, i cannot try it sadly (T_T)
Don t you have problems (like sound playing with static and such) ?

きゃ~~~ (( ( (ヽ(;^^)/
Last edited by PinkPeach on Sun May 15, 2005 6:30 am, edited 1 time in total.
Orion_
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Post by Orion_ »

can't test but seems nice :)
nem > from where come the bg1.wav sound ?!
edit: ok I saw the sources ^^
Last edited by Orion_ on Sun May 15, 2005 6:35 am, edited 1 time in total.
omlette
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Post by omlette »

I want 1.0... :(
Keep up the great work, nem.
webjeff
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Post by webjeff »

Nice work nem, just tested it and it works great.... keep it up!

Jeff
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Thanhda
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Post by Thanhda »

damn crashes pspe.
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Awhite
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Post by Awhite »

grr i used to have a psp 1.0 :'( Keep up the good work.
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nem
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Post by nem »

Found function names of sceAudio.

Code: Select all

API name for sceAudio
        STUB_FUNC       0xCB2E439E,sceAudioSetChannelDataLen
        STUB_FUNC       0x13F592BC,sceAudioOutputPannedBlocking
        STUB_FUNC       0x95FD0C2D,sceAudioChangeChannelConfig
        STUB_FUNC       0x136CAF51,sceAudioOutputBlocking
        STUB_FUNC       0xE9D97901,sceAudioGetChannelRestLen
        STUB_FUNC       0x6FC46853,sceAudioChRelease
        STUB_FUNC       0x5EC81C55,sceAudioChReserve
        STUB_FUNC       0xE2D56B2D,sceAudioOutputPanned
        STUB_FUNC       0xB7E1D8E7,sceAudioChangeChannelVolume
squiggle
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Post by squiggle »

sorry to revive such an old thread, but I've been messing around with some code based off of nems sample, and whenever I use Sound1 for effects and the unit dims or I press the home button the first sample (regardless of if its done playing or not) starts playing in a quick loop. Am I doing something wrong?


Update: this doesn't seem to be an issue with the sound code, this has to deal with how I'm handling input.
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