Looking for people interested in helping with a N64 PSP emu
Moderator: cheriff
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- Posts: 11
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Looking for people interested in helping with a N64 PSP emu
I need someone that is fairly experienced at doing psp homebrew I have the basic foundation for the emulator done just it needs to be polished and worked on for a while. I'm looking for multiple people kinda like a Development team.
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- Posts: 11
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I thought I would include a link to the original discussion over at psphacker.com
http://www.psphacker.com/forum/showthre ... #post23619
I believe this is your original thread 'thehalo2renegade'
http://www.psphacker.com/forum/showthre ... #post23619
I believe this is your original thread 'thehalo2renegade'
See The Future... Feel The Future...
yeah, we gotta figure out more of the hardware before y'all wanna jump into this.
and a psphacker dev thread.... yeah.... considerng they already employ the ps2ownzz technique of "one of our forum users released..."
like registering at a forum gives the right to not cite the true release origin.
I've seen these "task forces" assembled before... it's usually someone who can't program well trying to get people to do the work for them. no offense if that is far from your intention, but i've seen it wayyyy too often.
Let's work on figuring out some more hardware functions and speeding up current emulators before rushing out to port something that'll run like ass and just inspire more posts of "WHY SO SLOWWWW THIS SUXXXx!!!1"
:)
and a psphacker dev thread.... yeah.... considerng they already employ the ps2ownzz technique of "one of our forum users released..."
like registering at a forum gives the right to not cite the true release origin.
I've seen these "task forces" assembled before... it's usually someone who can't program well trying to get people to do the work for them. no offense if that is far from your intention, but i've seen it wayyyy too often.
Let's work on figuring out some more hardware functions and speeding up current emulators before rushing out to port something that'll run like ass and just inspire more posts of "WHY SO SLOWWWW THIS SUXXXx!!!1"
:)
Ok, but how then will that work ? I am not familiar naturally with the effects of switching the endianness of a CPU away from its default (or booted state). As soon as endianness is switched, wouldn't a completely different set of libraries/copy-of-flash in big-endian need to be available ? Or can it switch on the fly depending on whether its in kernel mode or user mode, and user mode is responsible for converting endianness of data being passed to the kernel via syscall ?mrbrown wrote:PSP's CPU is endian selectable.pixel wrote:N64's CPU is big endian.
Just curious how all this works. :)
Ah ha ? I didn't know this was restricted to non-kernel mode.mrbrown wrote:You have to have access to cop0 to switch endianess. It only affects user and supervisor mode, the kernel will always run in the default endian.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
A much worse problem than endian-ness is that N64's MIPS is 64-bit while the one in the PSP is 32-bit. Of course, N64 games don't seem to use very much 64-bit ops so they can probably be emulated without too much speed loss, but if an N64 game uses double precision floating point.. there is no support in the PSP for that, so any double precision math will be dog slow. I'm not sure if N64 games use enough double precision for that to be a problem though.
Anyhow, a port of 1964 is probably not the best idea. If I had the time and motivation and lack of morals so I could use leaked source, I'd start with the UltraHLE source code, even though it's incomplete.
Anyhow, a port of 1964 is probably not the best idea. If I had the time and motivation and lack of morals so I could use leaked source, I'd start with the UltraHLE source code, even though it's incomplete.
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- Posts: 11
- Joined: Sun Jun 26, 2005 7:07 am
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- Posts: 11
- Joined: Sun Jun 26, 2005 7:07 am