SDK Test and PSPE
SDK Test and PSPE
I got the SDK installed in Cygwin succesfully and got sdktest to compile... successfully. But it doesn't run on PSPE, is it just because PSPE is crappy or is there something wrong.
Note: I don't have a PSP currently, I had to send it back to Sony for exchange.
Note: I don't have a PSP currently, I had to send it back to Sony for exchange.
SDKTest app
Shapyi,
Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.
Dave
Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.
Dave
Re: SDKTest app
lol, well I guess thats what's important. I just rather test code on an emulator rather than on my PSP (once I get it back).DaveRoyal wrote:Shapyi,
Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.
Dave
Alright, thanks.jimparis wrote:http://forums.ps2dev.org/viewtopic.php?t=2232
I get the following stderr.txt when I try to run the sample app under PSPE (with march=r6000 as a compiler flag). Any ideas?
Code: Select all
load C:\Program Files\pspe\ms0\PSP\GAME\SDKTEST\EBOOT.PBP
PBP format
illegal address
PC = 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Is that no one can solve this problem???? I really need to run my program on emu first in order to debug it and I need SDK to use float and cpp.
Sharkus wrote:I get the following stderr.txt when I try to run the sample app under PSPE (with march=r6000 as a compiler flag). Any ideas?
Code: Select all
load C:\Program Files\pspe\ms0\PSP\GAME\SDKTEST\EBOOT.PBP PBP format illegal address PC = 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 Fatal signal: Segmentation Fault (SDL Parachute Deployed)
No. The developers of PSPSDK do not support PSPE and never will. The reasons have been outlined in various other posts regarding PSPE (and on IRC). Basically it boils down to:
- PSPE is very rarely updated, so it cannot stay abreast of all of the latest and greatest developments.
- PSPE is not Open Source, so there is no way for anyone to improve it to make it compatible with PSPSDK.
- PSPE doesn't come close to emulating a real PSP. The developers only care about PSPSDK working on a real PSP.
- PSPE just plain sucks as an emulator.