NeoCDPSP v0.1

Discuss the development of new homebrew software, tools and libraries.

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yoyofr
Posts: 23
Joined: Sat Jun 25, 2005 7:08 pm
Location: paris
Contact:

NeoCDPSP v0.1

Post by yoyofr »

Hi,

here's my little contribution, a new Neogeo CD emulator!

check it by downloading on my website, http://yoyofr.fr.st

currently : fullsound & music (using mp3) support with fullspeed at
333Mhz.

thx a lot to the great guys here for pspsdk!
Mak0
Posts: 36
Joined: Thu Jan 27, 2005 8:56 am

Post by Mak0 »

very cool!

EDIT: your site seems to be down :(
emumaniac
Posts: 79
Joined: Sun May 08, 2005 12:22 am

Post by emumaniac »

awesome release Yoyofr and welcome to the PSP Scene :)

Posted your news to the Jap PSP Wiki site and to http://psp-news.dcemu.co.uk/index.shtml ... yAOvgWubhd and these forums too http://www.dcemu.co.uk/vbulletin/showth ... ost&t=7570

Excellent first release :)
Xalcker
Posts: 3
Joined: Thu Jul 07, 2005 2:16 am

Post by Xalcker »

excellent release, keep the good work!!!!

what about a CPS1 & 2 emu :D

Playing KOF95 on my 32 mb stick....
emumaniac
Posts: 79
Joined: Sun May 08, 2005 12:22 am

Post by emumaniac »

Hi Yoyofr, just noticed that its based off NeoCD and Neo4all :)

Nice to see the sources of the Dreamcast scene being put to good use :)
TerryMathews
Posts: 19
Joined: Thu Mar 31, 2005 5:35 am

Post by TerryMathews »

Is there something in this that would prevent it from working with the corruped image remover, or Sei's PSP tool? I've tried the corrupted image remover on the KXploit version in the download, and it breaks the program. Sei's tool complains that the PBP is not valid to write. I've tried Sei's tool on both the KXploit and normal versions.
sti3
Posts: 9
Joined: Sat Jul 09, 2005 5:16 am

Post by sti3 »

Dang, I hear this is the fastest running emu so far, but the games are too big for my piddly memory stick! wahh!
OptiRoc
Posts: 22
Joined: Mon Feb 02, 2004 12:26 am
Location: Sweden

Post by OptiRoc »

Very nice. I suppose you use hardware blitting for all sprite and bg-plane drawing (not just the optional upscaling) to get it this fast?

It seems just a couple of cycles away from being able to run consistent with vsync enabled. Any further optimizations in mind? :)
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