pspIRC
pspIRC
I am currently finishing a port of my own IRC client, but I'm unsure of weather or not people would use it. Currently, just about all you can do is connect to a server. There is no input on the client, and it does not accept any input.... yet.
If there is interest in finishing this, I will continue, but if not, then I will not bother and go on and program some other things that I have been putting on the back-burner.
Any comments are welcome.
If there is interest in finishing this, I will continue, but if not, then I will not bother and go on and program some other things that I have been putting on the back-burner.
Any comments are welcome.
Lego of my Ago!
why start if your not going to finish???
why start if your not going to finish???
Re: why start if your not going to finish???
Well, I will most likely get at least SOMETHING up, but as for how polished and how documented and pretty much how far I go really depends on how much it would be used.rest05 wrote:why start if your not going to finish???
I will probably get something up that can at least type like a phone (currently a listener only, no talk), where the L trigger is ABCD R trigger is EFGH and so on.
That may just be my stopping point until a keyboard becomes available for the psp via official or hack.
Maybe I'll make a binary that just joins #pspdev and asks that exact question :Princo wrote:/\: /say how do i compile the sdk?
Lego of my Ago!
pspirc and keyboard apps in general
Hi, I am interested in PSPIrc and especially in the
big questions of the PSP as keyboard input device.
I would like to encourage a lot of creativity in developing a
good text-entering interface on the PSP. I believe the initial
one in the PSP Firmware is not a good final solution. It does
have some benefits, but I would like to see a fresh design
that works well.
I would like to see a simple program that people could
use to test out their various keyboard entry techniques.
for example, a simple one-line text editor would be suited.
one starting point: There are six useful right thumb chords:
tri, tri +circ, circ, then
squ, squ+ x, x.
if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
let's hear your creative ideas![/b]
big questions of the PSP as keyboard input device.
I would like to encourage a lot of creativity in developing a
good text-entering interface on the PSP. I believe the initial
one in the PSP Firmware is not a good final solution. It does
have some benefits, but I would like to see a fresh design
that works well.
I would like to see a simple program that people could
use to test out their various keyboard entry techniques.
for example, a simple one-line text editor would be suited.
one starting point: There are six useful right thumb chords:
tri, tri +circ, circ, then
squ, squ+ x, x.
if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
let's hear your creative ideas![/b]
I may just make a config file so whatever someone wants to do they can.
This time next week I will at least have a workable client, and a binary *should* be released.
I still have to talk with other people on licensing the code (the orginial code is not completely mine, it was a project me an a few friends did).
As for right now, I have these mapped:
L = abcd
R = efgh
Triangle =ijkl
Square =mnop
X = qrst
Circle = uvwx
Up = yz.!
Left = delete
Right = *something*
Down = send
Now, like I said, i will prolly have a config file later, but that's gonna be kinda low because anyone and their brother can re-config the keys all they want thru source (it wouldn't be hard).
This time next week I will at least have a workable client, and a binary *should* be released.
I still have to talk with other people on licensing the code (the orginial code is not completely mine, it was a project me an a few friends did).
As for right now, I have these mapped:
L = abcd
R = efgh
Triangle =ijkl
Square =mnop
X = qrst
Circle = uvwx
Up = yz.!
Left = delete
Right = *something*
Down = send
Now, like I said, i will prolly have a config file later, but that's gonna be kinda low because anyone and their brother can re-config the keys all they want thru source (it wouldn't be hard).
Lego of my Ago!
Re: pspirc and keyboard apps in general
There are 9 D-Pad directions, see my fastkeyboard sample.shifty wrote:if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
Re: pspirc and keyboard apps in general
Technically yes, but it is poor HCI design to use them all as it is not easy to reliably and comfortably hit the diagonals. I've been working on a design and I'll try to make a demo of it tonight if I have time.Shine wrote: There are 9 D-Pad directions, see my fastkeyboard sample.
Check this out!
here i found somethin for you guys
http://www.gameseek.co.uk/productdetail ... 6he5x223r/
its a psp KEYBOARD!
http://www.gameseek.co.uk/productdetail ... 6he5x223r/
its a psp KEYBOARD!
Re: Check this out!
Yea, but if you look at two of the points for the keyboard:rest05 wrote:here i found somethin for you guys
http://www.gameseek.co.uk/productdetail ... 6he5x223r/
its a psp KEYBOARD!
This item will be dispatched as soon as it arrives.
and
* Please Note: this particular product image is only a mock and changes are being made to the final product.
It's not out yet, so when it does come out though, it will be nice :)
Lego of my Ago!
Also it is rumored that PSP keyboard for purchase will make firmware additions. And since I believe 1.52 is out now, anyone looking to use the keyboard will undoubtedly have to upgrade, which isn't an option for many nowadays.
Agoln, why not try working with the keyboard driver concept that has been made?
Agoln, why not try working with the keyboard driver concept that has been made?
how is this doing??
how is this doing so far??? whats your progress???
Why now use the K+ Input system?
each key is 5 letters,
like in GBA WinS (www.gbawins.com)
for example : up is :
when you get use to it, (usually an hour) it's very fast and easy.
each key is 5 letters,
like in GBA WinS (www.gbawins.com)
for example : up is :
Code: Select all
[B]
[A][E][C]
[D]
My progress has been haulted significantly. I have been trying to use the Fast keyboard, but when testing it, it was terribly difficult to use. About the time that I was extremly frustrated with it, I saw the IR keyboard come out, and bought one on amazon to try it out, and that took a few days to arrive.
The other problem I am having is the interface. Currently, all it is going to be is printf's. Until I can get a better interface designer (it was orginially coded using curses, by someone other than myself), and for now, that is how it is going to stay.
I know that I said in about a week it'd be out (that was 2 weeks ago), but I had been getting bogged down with my jobs. Finally, I quit one of my jobs, so I will now have some more time to work on this project, along with many others.
The other problem I am having is the interface. Currently, all it is going to be is printf's. Until I can get a better interface designer (it was orginially coded using curses, by someone other than myself), and for now, that is how it is going to stay.
I know that I said in about a week it'd be out (that was 2 weeks ago), but I had been getting bogged down with my jobs. Finally, I quit one of my jobs, so I will now have some more time to work on this project, along with many others.
Lego of my Ago!
Well I'll add my few words of encouragement!!
Even if the onscreen keyboard is clunky I would still find it immensly useful, just to act as a sort of second screen, to keep an eye on the conversation, rather than having to continously switch back and forth from whatever i'm doing. If I need to actually say something, then i can just use the pc..
<possibly dumb idea>
for a use like this, even running a modification of that telnet server could save me from having 2 irc connections to the same channel. Just type into the telnet window -> psp -> irc.
Not necessarily a feature request, but it might be something i will add once the listen-only version is released.
</possibly dumb idea>
but still, nice work!
Even if the onscreen keyboard is clunky I would still find it immensly useful, just to act as a sort of second screen, to keep an eye on the conversation, rather than having to continously switch back and forth from whatever i'm doing. If I need to actually say something, then i can just use the pc..
<possibly dumb idea>
for a use like this, even running a modification of that telnet server could save me from having 2 irc connections to the same channel. Just type into the telnet window -> psp -> irc.
Not necessarily a feature request, but it might be something i will add once the listen-only version is released.
</possibly dumb idea>
but still, nice work!
Damn, I need a decent signature!