Error 800200D9

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cage
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Joined: Wed Jul 13, 2005 5:50 pm

Error 800200D9

Post by cage »

I ve installed the pspdev toolchain and the sdk but I cant get any application to run on my psp. I always get error code 800200d9. From some other post it is referred as 'failed to allocate memory block'.

What am I doing wrong? There are no errors during compilation or linking and Im including the build.mak from the sdk/lib folder.

Anyone knows what exactly 'failed to allocate memory block' means?
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Agoln
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Post by Agoln »

Did you do 'make kxploit' then copy the two directories to your memory stick?

Do you have firmware v1.51 or v1.52?
Lego of my Ago!
cage
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Post by cage »

Oops, sorry I forgt. I got firmware 1.5. I tried it with kxploit and also generated the folders and files myself. No success.
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Agoln
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Post by Agoln »

What are you trying to compile?
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cage
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Post by cage »

First I was trying to compile some own stuff, then to be sure I took the sources of the WAB f*cktro but I got the same error.
cage
Posts: 6
Joined: Wed Jul 13, 2005 5:50 pm

Post by cage »

Alright, I built everything new with the latest sdk from the repository and now it works =)

but I think there is a bug in pspdebug.h
it only works for me if I include pspmodulemgr.h as well

Great work though...
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Agoln
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Post by Agoln »

cage wrote:it only works for me if I include pspmodulemgr.h as well
Never seen it... what error?
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cage
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Post by cage »

It was something like
parse error before SceKernelModuleInfo I think.

in pspdebug.h you find

Code: Select all

int pspDebugQueryModuleInfoV1(SceUID uid, SceKernelModuleInfo *modinfo);
and SceKernelModuleInfo is defined in pspmodulemgr.h

oh btw, with the new SDK if I push the HOME button and get the quit menu, the circle button is disabled (jp. PSP). Is that a known 'feature'?
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Agoln
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Post by Agoln »

parse errors are errors in your code, you should look at where that error was, and if that error was in a .h file of the SDK, then report that, but otherwise it is most likely an error of yours because I have never had a problem including pspdebug w/o pspmodulemgr.
Lego of my Ago!
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