Spherical Harmonics Demo/Sample

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adresd
Posts: 43
Joined: Sat Jan 17, 2004 11:32 am

Spherical Harmonics Demo/Sample

Post by adresd »

Here is my contribution to gu-playing so far.

Spherical harmonics, just calculated on main cpu, all drawing via sceGu.

Mainly to demonstrate diff rendermodes, includes wireframe, solid, lit,textured and envmapped.

Is also comitted as a sample within PSPSDK for those grabbing from svn.

here is the url (kindly hosted by warren)
http://kelley.ca/psp/adresd_spharm_1.zip

it does go through some random values, just interpolating, so can get a bit crazy at times. Just bear with it :)

adresd
the-dan
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Post by the-dan »

I'm not really sure what spherical harmonics are, but its pretty =b
emumaniac
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Post by emumaniac »

Thats a really nice looking demo Adresd, ive took 4 screenshots on my v1.0 PSP and also mirrored the file over at --> http://psp-news.dcemu.co.uk/harmonics.shtml

One of the best Demos for the system so far :)
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Shazz
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Post by Shazz »

Good job my fav' SphHarm guru !

I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D

the-dan : http://astronomy.swin.edu.au/~pbourke/s ... phericalh/
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adresd
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Joined: Sat Jan 17, 2004 11:32 am

Post by adresd »

Thanks for your comments.

Shazz, you are not wrong :)
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