Here is my contribution to gu-playing so far.
Spherical harmonics, just calculated on main cpu, all drawing via sceGu.
Mainly to demonstrate diff rendermodes, includes wireframe, solid, lit,textured and envmapped.
Is also comitted as a sample within PSPSDK for those grabbing from svn.
here is the url (kindly hosted by warren)
http://kelley.ca/psp/adresd_spharm_1.zip
it does go through some random values, just interpolating, so can get a bit crazy at times. Just bear with it :)
adresd
Spherical Harmonics Demo/Sample
Thats a really nice looking demo Adresd, ive took 4 screenshots on my v1.0 PSP and also mirrored the file over at --> http://psp-news.dcemu.co.uk/harmonics.shtml
One of the best Demos for the system so far :)
One of the best Demos for the system so far :)
Good job my fav' SphHarm guru !
I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D
the-dan : http://astronomy.swin.edu.au/~pbourke/s ... phericalh/
I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D
the-dan : http://astronomy.swin.edu.au/~pbourke/s ... phericalh/
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