Anyone know what kind of limts there is on the number of pngs that can be drawn? A little background, I'm working on a sokoban clone and have decided to use 32x32 blocks so that 120 of them will pretty much completly fill the screen. In testing I create an array with 120 data points and then use that as my datamap for the level.
It works fine for about the first 32 drawn blocks (4 rows) but then seems to stop drawing them. The windows lua player is doing the same thing so it might be something I'm doing as well. Ideas?
Yep I was doing something wrong and the funny thing is I still don't know what but it works perfect now. Although I did decide to go with
14 32x32 tiles across instead of 15 to give it a little border.
@cgruber, how do you get 14 32x32 tiles on a psp screen? that would be 448x448px (psp has 480x272)
--> so i use 17lines and 17 rows of 16pxx16px and my screen is full, all the way down (with blocks on the side to add score aso)