Lua Player version 0.10
Moderators: Shine, Insert_witty_name
Lua Player version 0.10
On http://www.luaplayer.org you can get a new version. Changelog:
- Added the "Bitwise operators and hexadecimal support" patch from
http://lua-users.org/wiki/LuaPowerPatches :
- Hexadecimal support for 0xXXX in numeric literals.
- Hexadecimal support for '\xXX' characters within strings.
- Infix bitwise operators for AND (&), OR (|) and XOR (#).
- Unary bitwise negation using # alone. [Shine]
- Changed the number type to float (more than 4 times faster calculations)
(requires recompilation of the lua libraries from svn) [Shine]
- "save" function writes PNG format now [Shine]
- Restructured files into src/ [Nevyn]
- Changed the main script file to System/system.lua [Nevyn]
- Rewrote the Makefiles and readmes to be more user-friendly. [Nevyn]
- Changed startup load sequence (see the lua dev readme) [Nevyn]
- Made a procedure for making standalone LP apps [Nevyn]
- keyboard mapping fixed in PC version [Shine]
- bitmask operations added in controls class [Shine]
- added battery functions to System
- os.time() returns a userdata instead of a number because of problems
with the float-precision, so you have to use os.difftime instead of
doing calculations with the result
OpenGL is still missing and for the PC version sound is missing and there might be other bugs, but you can load the new version at http://www.luaplayer.org/luaplayerwindo ... lease2.zip
- Added the "Bitwise operators and hexadecimal support" patch from
http://lua-users.org/wiki/LuaPowerPatches :
- Hexadecimal support for 0xXXX in numeric literals.
- Hexadecimal support for '\xXX' characters within strings.
- Infix bitwise operators for AND (&), OR (|) and XOR (#).
- Unary bitwise negation using # alone. [Shine]
- Changed the number type to float (more than 4 times faster calculations)
(requires recompilation of the lua libraries from svn) [Shine]
- "save" function writes PNG format now [Shine]
- Restructured files into src/ [Nevyn]
- Changed the main script file to System/system.lua [Nevyn]
- Rewrote the Makefiles and readmes to be more user-friendly. [Nevyn]
- Changed startup load sequence (see the lua dev readme) [Nevyn]
- Made a procedure for making standalone LP apps [Nevyn]
- keyboard mapping fixed in PC version [Shine]
- bitmask operations added in controls class [Shine]
- added battery functions to System
- os.time() returns a userdata instead of a number because of problems
with the float-precision, so you have to use os.difftime instead of
doing calculations with the result
OpenGL is still missing and for the PC version sound is missing and there might be other bugs, but you can load the new version at http://www.luaplayer.org/luaplayerwindo ... lease2.zip
Last edited by Shine on Mon Oct 03, 2005 3:41 am, edited 1 time in total.
Re: Lua Player version 0.10
... and thanks to JEK: Minesweeper is integrated in the standard distribution :-)
-
- Posts: 53
- Joined: Wed Aug 31, 2005 1:43 am
You are neither completely right. ;) (normally v0.9 equals v0.90 so v0.10 is going back to v0.1 and is confusing ;) )Shine wrote:Hmm, lemme check........ Yes, it is version 0.10, you are wrong, trust me ;-)Jeff Chen wrote:Sorry, Shine. But I'm afraid that this version is v1.0, not v0.1, isn't it? The last version was v0.9...
Please check if I'm wrong...
Versioning system != the decimal system. Version numbers is a science unto itself ;) It's not entirely unprecedented for versions using the decimal as a simple incrementor. There's a discussion about it, and links to proof, on the comments to the news about the 0.10 version on pspupdates :PArwin wrote:You are neither completely right. ;) (normally v0.9 equals v0.90 so v0.10 is going back to v0.1 and is confusing ;) )Shine wrote:Hmm, lemme check........ Yes, it is version 0.10, you are wrong, trust me ;-)Jeff Chen wrote:Sorry, Shine. But I'm afraid that this version is v1.0, not v0.1, isn't it? The last version was v0.9...
Please check if I'm wrong...
Arwin, look at blizzard patch versionning. Current Wow version is 1.7 so tell me after 1.8 and 1.9 which version number they will use, 2.0 or 1.10 ?? If v0.9 equals to v0.90 then v0.10 equals to v0.100 ;)Arwin wrote:You are neither completely right. ;) (normally v0.9 equals v0.90 so v0.10 is going back to v0.1 and is confusing ;) )Shine wrote:Hmm, lemme check........ Yes, it is version 0.10, you are wrong, trust me ;-)Jeff Chen wrote:Sorry, Shine. But I'm afraid that this version is v1.0, not v0.1, isn't it? The last version was v0.9...
Please check if I'm wrong...
Anyway I think Shine and Nevyn will use v1.0 to tell everybody that Lua Player has reached its first full features set. Am I wrong ??