update: i am still ill and lookin' as death jr...
i was able to add some customisation for animation and gfx (hardcoded by now, will be read from SCHEME files later on.)
added 3 screenshots! (more backgrounds added to game ;) )
slpash-luaplayer
splash-bomberman
mainmenue (with credits selected)
ingame preview
2 screens of credits
SchemeBrowser
already done:
# Battlefield generation
# Player Movement
# Bombs
# destroyable walls
# solid walls
# collision detection (distance vector based)
# add Player 2
# add lay-bombs
# add statistics
# add kill-actions
# add flames (including stop flame when hit block)
# remove gridlines
# animate tiles
# fullscreen field (request by LiQuiD8d)
todo:
# read level from schemefile (which will configs full game --> define standard)
# probably AI, if possible
# recode some parts (maybe i am ill due bad bad code ;) )
nice... I am assuming you will use the full PSP screen to its advantage for a game like this.. and for multiplayer.. well, where are you lua net support!! :)
hmm thought about using fullscreen, but where to put the stats then...
field is currently 17x17 but i may change that to 15x29 (to use widescreen) and make a single ontop stat bar
(only room to display2,3 player) but it is only 2p till net-support anyway
stats:
kills
suicides
deaths
guess other stats are not really interesting (or shall i add a point system? :-S )
greets
Lumo
PS: will add screens from intro&menu soon