Here is my second try at making a game in Lua.
Here it is
How to play:
Connect all squares horizontally or vertically.
Press X on top of a green square and connect it to another square over, under, left or right by pressing X on that to.
Level is cleared when all green squares have been connected.
Keys:
Cross=Select square
Circle=Restart level
Square=Next level (Only after clearing a level)
Triangle=Instructions on/off
Connect, a new game.
Moderators: Shine, Insert_witty_name
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- Posts: 22
- Joined: Mon Aug 22, 2005 4:06 am
Hi rmedtx.rmedtx wrote:Jek,
Can you please check them out and let me know what you think.
The Mark and Blank images are very cool, I like them alot.
But the Background has too many colours so the blue gradient gets a little chopped up.
If you can optimize it for 256 colors where the gradient is smooth, it will look great.
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JEK
JEK
This won't help. You have 15 bits color, which means 32768 different colors, but currently only the highest 5 bits of every color component are used, which means gradients are only possible with 64 different colors per color component. I don't know a real solution for this problem (only to change the Lua Player to support 888 pixel format, which needs some time), but you can add a bit noise to your gradients to to make it look better.JEK wrote:If you can optimize it for 256 colors where the gradient is smooth, it will look great.
I lowered the number of colors to 64, Please let me know if this one works.JEK wrote:Hi rmedtx.rmedtx wrote:Jek,
Can you please check them out and let me know what you think.
The Mark and Blank images are very cool, I like them alot.
But the Background has too many colours so the blue gradient gets a little chopped up.
If you can optimize it for 256 colors where the gradient is smooth, it will look great.
Thanks for the info Shine. ;)Shine wrote:This won't help. You have 15 bits color, which means 32768 different colors, but currently only the highest 5 bits of every color component are used, which means gradients are only possible with 64 different colors per color component. I don't know a real solution for this problem (only to change the Lua Player to support 888 pixel format, which needs some time), but you can add a bit noise to your gradients to to make it look better.JEK wrote:If you can optimize it for 256 colors where the gradient is smooth, it will look great.
I lowered the number of colors to 64.