Discuss the development of new homebrew software, tools and libraries.
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Ratty
Posts: 18 Joined: Sun Sep 18, 2005 12:04 pm
Post
by Ratty » Fri Oct 07, 2005 10:00 am
Hi, i've added lights to my scene which render perfectly when my meshes don't have a texture, but added textures causes the entire scene to have full brightness, no shading at all. The code below is what i use to apply my textures, is there something wrong with it?
Code: Select all
sceGuTexMode(GU_PSM_8888, 0, 0, GU_TRUE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
sceGuTexScale(1.0f, 1.0f);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
/////////
sceGumDrawArray(
GU_TRIANGLES,
GU_NORMAL_32BITF|GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,
3* itObject->faceCount,
0,
itObject->mesh
);
Conflict
Posts: 8 Joined: Wed May 11, 2005 9:00 am
Location: UK, York
Post
by Conflict » Fri Oct 07, 2005 10:14 am
This soundssimiliar to a Opengl T&L issue, you have to setup the pipeline states appropriately.
looking at the sdk document you need to set the state up during init...
using
Code: Select all
sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGB);
I see you'er using GU_TFX_REPLACE which simply replaces any shading with the texture, causing it to be fullbright per se... irc..
i think that should sort your issue.
/lee
<,<;
Ratty
Posts: 18 Joined: Sun Sep 18, 2005 12:04 pm
Post
by Ratty » Fri Oct 07, 2005 10:18 am
Using that seems to make everything disappear.
Conflict
Posts: 8 Joined: Wed May 11, 2005 9:00 am
Location: UK, York
Post
by Conflict » Fri Oct 07, 2005 12:52 pm
hmm
try, changing GU_ADD in your blendfunc def... to something else, testing here with GU_MIN give best results
Code: Select all
sceGuBlendFunc(GU_MIN, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
/lee
<,<;
Ratty
Posts: 18 Joined: Sun Sep 18, 2005 12:04 pm
Post
by Ratty » Fri Oct 07, 2005 12:56 pm
Disabling blending draws everything nicely, i tried with GU_MIN and the colours are weird in places. But i'll mess with it until i get something i like.
Thanks for your help