BomberMan Clone (LuaPlayer) !!!

Discuss using and improving Lua and the Lua Player specific to the PSP.

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ShUr1k3n
Posts: 42
Joined: Sun Oct 16, 2005 9:04 pm

BomberMan Clone (LuaPlayer) !!!

Post by ShUr1k3n »

Hi guys, take a look at my new project (BomberMan Clone), the last game i made was the Breakout Clone, but this new game is much better ( i think) =).


Image


Just download the game from HERE and if u have any ideas, find any bugs, please mail me (shurikenpt(at)gmail(dot)com

Controls:

-> Cursors to Move the BomberMan
-> Cross to Drop the Bomb


TODO's:

-> AI
-> Better Graphics
-> New Levels
-> More Items
-> 2 Player Mod ( with Wifi Support)
LuMo
Posts: 410
Joined: Sun Aug 21, 2005 2:45 am
Location: Austria
Contact:

Post by LuMo »

nice :)
mine is still in the go (time is missing...)
i put up an beta to my page
just an idea...
what about joining those two games together?

greets
Lumo
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
ShUr1k3n
Posts: 42
Joined: Sun Oct 16, 2005 9:04 pm

Thks for answer.

Post by ShUr1k3n »

LuMo wrote:nice :)
mine is still in the go (time is missing...)
i put up an beta to my page
just an idea...
what about joining those two games together?

greets
Lumo

Hey Lumo,

i dont know why, but i cant play ur BETA, i go to the Menu and when i press X (cross) the game give me an error on Loading Image.

Now, about joining those games together.
As u know the games are completely differents, in Battleship, (ur is bigger but ur images are smaller).

But if u want, we can discuss that (mail me) and join the better of each game.

Regards,

ShUr1k3n
LuMo
Posts: 410
Joined: Sun Aug 21, 2005 2:45 am
Location: Austria
Contact:

Post by LuMo »

updated, hope this one is working now :) [no time to test it yet :(]
greets
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
link
Posts: 61
Joined: Wed Oct 19, 2005 6:17 am

Post by link »

in place of AI on your Beta version(which was boring since you controlled your enemy) i made the enemy mirror all of your moves. therefore it makes you plan out your strategy and beforehand. its is actually quite difficult not to be blown up yourself. i made the explosions go diagonally too so they would resemble an explosion better. since the enemy mirrors your move i made the circle button your drop bomb. I now have a much more fun time with this game atleast untill some real AI comes out
link
Posts: 61
Joined: Wed Oct 19, 2005 6:17 am

Post by link »

sorry for any confusion but i meant I modified LuMo's. I couldnt read this one since it was in a foreign langauge. sorry.
link
Posts: 61
Joined: Wed Oct 19, 2005 6:17 am

Post by link »

by the way.... I cant get LuMo's to close. I have to exit through home button. how do i fix this
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