sceGuGetMemory
when should I use this function .If i am loading alevel that need to be draw should i load in the memeory or the memeory from the dsiplaylist?
sceGuGetMemory??? explain please
So GetMemory is fine for on-the-fly rendering of quads, debug traces and such (assuming it's not a lot of them)? I was having problems with that in my beginnings, had to insert some dummy commands like repeating some sceGuEnable() before I got my GetMemory-allocated vertex array to show up, when I moved it to a static align-16 array it went back to working fine.
I've been looking into the signals work being done in order to write some sort of dynamic vertex array which can reuse vertices that have already been rendered, but still not sure how to get it to work properly.
I've been looking into the signals work being done in order to write some sort of dynamic vertex array which can reuse vertices that have already been rendered, but still not sure how to get it to work properly.
Paco