[game - WIP] toobin
[game - WIP] toobin
I've played this old game on my Atari ST : toobin
I'm trying to do it for psp, using Lua.
All versions :
http://cyril.c.free.fr/pub/files/toobin/toobin_v0.1.rar
http://cyril.c.free.fr/pub/files/toobin ... v0.1.5.rar
(you need Lua player first, see: http://www.luaplayer.org and read "Readme first.txt")
I haven't any PSP, so if you can test it in real conditions (and say if it works, it's slow etc..) thanks!
I also would like to do a stand-alone version (no need lua player), but got some compilation pb: http://forums.ps2dev.org/viewtopic.php?p=28612#28612
I'm trying to do it for psp, using Lua.
All versions :
http://cyril.c.free.fr/pub/files/toobin/toobin_v0.1.rar
http://cyril.c.free.fr/pub/files/toobin ... v0.1.5.rar
(you need Lua player first, see: http://www.luaplayer.org and read "Readme first.txt")
I haven't any PSP, so if you can test it in real conditions (and say if it works, it's slow etc..) thanks!
I also would like to do a stand-alone version (no need lua player), but got some compilation pb: http://forums.ps2dev.org/viewtopic.php?p=28612#28612
Last edited by cybercouf on Fri Nov 11, 2005 10:03 pm, edited 4 times in total.
plays like a dream on my v1.0 :)
made a permanent page for your release here --> http://psp-news.dcemu.co.uk/toobin.shtml
thanks for a great little game
made a permanent page for your release here --> http://psp-news.dcemu.co.uk/toobin.shtml
thanks for a great little game
On v2.0, runs fine using the USER_LUA player.
No collision detection though - is that expected?
No collision detection though - is that expected?
Got a v2.0-v2.80 firmware PSP? Download the eLoader here to run homebrew on it!
The PSP Homebrew Database needs you!
The PSP Homebrew Database needs you!
new version: 0.1.5: http://cyril.c.free.fr/pub/files/toobin_v0.1.5.rar
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Nice job cybercouf, do need colision detection though, I can ride through the sand :D
How did you get the white sprite background to be transparent n the game?
Even when I use bob in my code and try to blit him across the screen, the
white background is visible :(
I can't even see how you did it looking at your LUA code ??
Cheers, Art.
How did you get the white sprite background to be transparent n the game?
Even when I use bob in my code and try to blit him across the screen, the
white background is visible :(
I can't even see how you did it looking at your LUA code ??
Cheers, Art.
He probably uses a transparent PNG (with an alpha channel).
You can create such files with programs like Photoshop or the Gimp (not sure).
You can create such files with programs like Photoshop or the Gimp (not sure).
Sorry for my bad english
Oldschool library for PSP - PC version released
Oldschool library for PSP - PC version released
yes, i use tranparent png with alpha channel, made using photoshop
when using screen:blit(...), there is optional parameter for using alpha channel, and default value is true, so you don't need to specify it.
so
screen:blit(bobX, bobY, bob1)
is like
screen:blit(bobX, bobY, bob1, 0, 0, bob1:width(), bob1:height(), true)
(last parameter is alpha channel)
Code: Select all
bob1 = Image.load("bob.png")
...
screen:blit(bobX, bobY, bob1)
so
screen:blit(bobX, bobY, bob1)
is like
screen:blit(bobX, bobY, bob1, 0, 0, bob1:width(), bob1:height(), true)
(last parameter is alpha channel)